XCOM 2
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[WOTC] Savage Items BETA 0.52 - Bugfixes and Secrets
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4. Juni 2022 um 21:25
3. Sep. 2023 um 7:42
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[WOTC] Savage Items BETA 0.52 - Bugfixes and Secrets

Beschreibung
NOTE: You MUST start a new campaign and meet the DLC and mod requirements for this mod to work correctly.
Recommend only: Coordinated Turn Interruptions - by Zyohex - fixes issue with the reflex AMod and future items. This is not a strict requirement.

NOTE 2: If you want to continue playing with my base game item changes, subscribe to this submod.
https://steamproxy.net/sharedfiles/filedetails/?id=2819961936&searchtext=

What is this?
This mod adds a host of new items to expand Xcom's tactical loadout options. These include a new loadout slot and items to go with it, a new type of grenade, more vests, ammos, weapons, techs and many other gadgets besides.

Check out the videos above to get a demonstration of some of the things included.

Also, there is now a Google Doc of all* the new items!
https://docs.google.com/document/d/e/2PACX-1vT79SQ6Adr7GUfDLvc4S3-lvyadIEkLC2afnYYMDrtrwfBpuvXqZagjH6dXP7Ubhbs2QNB-mdZ6H2Eo/pub
Yes I know Steam doesn't like it, it's just a Googledoc, chill.

I've been working on this mod on and off, for a very long time, many years in fact. I'm very happy to finally have something that is good enough for an initial release even if it still needs a lot of work to bring it up to standard. (see future plans)

Features breakdown
  • Introduces more than 100 new items for use by Xcom forces. (as of 0.4)
  • Some of these new items are available as stock items (free and infinite) from the start of the game.
  • Armor Mods, every non-robotic unit can equip these, most grant an extra utility slot.
  • New vests, slightly expanded options especially at the start of the game.
  • New Ammos, Ammo types now have a 4 tier progression.
  • A new type of grenade and an upgraded version of the rocket heavy weapon.
  • New Medical Items
  • Weapons: Command Designators, Stun sprays, Hidden blades.
  • Several higher or lower tier versions of vanilla items. Decoy Beacon, Anima Shield
    Hacking Devices, Scanners and Sensors
  • Powerful items hidden behind new technologies and Breakthrough techs.
  • New in 0.4, Caches and Crates offer a new way to get some special items. New resources are added as prerequisites for some of the new items.
  • New in 0.5, Successful missions sometimes grant an extra reward.

Due to all the additions some vanilla items are rebalanced:
MOVED TO THE SUBMOD
https://steamproxy.net/sharedfiles/filedetails/?id=2819961936&searchtext=
  • Medikits and Nano medikits are better, providing more charges at a slight increase in cost.
  • Smoke and flash grenades are now very cheap.
  • Enhanced effects for AP and Tracer rounds.
  • Battle Scanners are cheaper and scan a larger area.
  • Meme Beacons are tougher and provide a little vision.
  • Nanoweave vests are a little cheaper on materials but cost two trooper corpses.
  • Overdrive Serum gets some buffs to make it work more like the new serum items in some ways

Recommendations
  • You MUST start a new campaign for this mod to work correctly.
  • Legendary is supported but not really tested much. (I'd like feedback on legendary pricing, since I don’t play on legendary)
  • Because this is a "Beta" I don't recommend using it for a "serious" campaign just yet.
  • Avoid making config changes for now, there will be an overhaul of config options in future and lots of things will change.

Requirements
The listed requirements are mandatory for this mod to work correctly. A vanilla version will not be made.
Recommend only: Coordinated Turn Interruptions - by Zyohex - fixes issue with the reflex AMod and future items. This is not a strict requirement.

Compatibility
This mod is highly compatible, but will need bridging mods for other mods which adjust the costs of items or change the itemisation side of the game substantially. Currently Covert Infiltration and LWOTC are unsupported. See the relevant discussion thread for more details.

Mods which also add the ArmorModSlot will be incompatible.

  • LWOTC - semi compatible, with some built in support, but there are some teething problems here. Don’t expect a flawless experience, please report on any issues you encounter and I’ll do what I can to improve the situation as a non-LWOTC player.
  • 黄俊浩's Armor Mod Slot (Fully custom) uses the same slot, will look in to compatibility in future.
  • Extended Explosive Tweaks: Precision Explosives Second Wave option - This option breaks the Krak Charge but otherwise works ok.
  • Alpha Smoke: Possible incompatibility because this mod may make changes to buff smoke (I'm honestly not sure) I got a crash trying to run it but that could have been another mod.
  • [WOTC] Armor Upgrades by TeslaRage: Possible incompatibility is under investigation.

Integration with other mods
  • As of 0.5 this mod supports A Harder War, Night Mission.
  • As of 0.4.3 this mod natively supports ∑3245’s [WotC] UI - Colored Ammo Bar and Stukov81’s Tesla Loot Mod - for Advent
  • As of 0.4.2 this mod natively supports RustyDios’s [WOTC] Coloured PCS Icons
  • As of 0.4.1 this mod natively supports Tesla Rage’s [WOTC] Armour Upgrades
  • As of 0.3 this mod natively supports Long War of the Chosen and Tesla Loot Mod
  • As of 0.2 this mod natively supports Strategy Overhaul: Covert Infiltration!
  • Iridar's Rocket and SPARK mods, working with the Munitions Carrier AMod (Nuke is omitted)
  • Musashi's C4 mod works with the Engineer and Munitions Carrier AMods.
  • Robojumbers AP grenade works with Grenade Bandolier and Munitions Carrier AMods
  • Limited Reloads. unlocks the Mag carrier AMod after Hybrid Materials is researched.
  • Iridar’s System Infiltration 2.0, adjusts config of this mod.
  • LW2 Combat Knife and Musashi Specops Combat Knife and throwing knives will give extra value to the Partisan AMod.
  • Grenade Scatter by Iridar: Supported for explosive charges.
  • Grenade Bandolier armor mod is compatible with the following mods: Under barrel grenade launcher grenades, AP grenades, Molotovs.
  • Munitions Carrier armor mod is compatible with the following mods: Musashi's Tactical X4, Iridar's Rocket, launchers (not the disposables though), Under barrel weapons. Pipe Bombs, Molotovs, Spark Artillery cannon shells
  • AML Expansion + Overhaul Collection includes this mod https://steamproxy.net/sharedfiles/filedetails/?id=2467218761

Future Plans
This is still in a rough state and there are more items I want to add in future. See the Future Plans thread to get an idea of what I’m working on.

Credits
This mod has been in production on and off for more than three years, as such I have undoubtedly forgotten some of the people and resources that helped me get to this stage.
See the credits discussion thread for full details. I would like to give an extra shout out to, in no particular order, Musashi, Iridar, RustyDios, LeyShade, Pavonis Interactive and the Reddit and Discord X2 modding communities in general.
Beliebte Diskussionen Alle anzeigen (5)
116
11. Feb. um 16:10
ANGEHEFTET: Bug reporting.
Hudson Savage
56
28. Juli 2023 um 5:41
Compatibility Discussions.
Hudson Savage
7
19. Feb. 2023 um 2:21
Future Plans
Hudson Savage
322 Kommentare
Hudson Savage  [Autor] 13. Sep. um 19:03 
@silverleaf1 - There should be something, somewhere in the configs, which allows you to switch buildable to false, for a lot of the items which are unlocked through regular research.
silverleaf1 13. Sep. um 16:25 
@Hudson Savage An easy way to select what to include would be welcome. I have used this mod for a long time. Some items I use every campaign, but others go unused.
Hudson Savage  [Autor] 7. Aug. um 5:09 
@Gguy - there will be a big overhaul of the localisation (starting with the next update.) Please do proof read future updates though, I'll always miss something.

@Rui - I'll look into it for the next update. It's on the to do list
Gguy 7. Aug. um 3:27 
This mod is VERY cool and adds a lot of possibilities. It does however require a lot of proof reading and bug fixing. I checked the description of most items and there are a lot of typos and misspelling. More was found when I opened the localization files.

If you want, I could proof read all your files after main release.
Rui 19. Juni um 8:45 
Magazine carrier seems to not work as expected. Carrying 4 magazines still lets me reload 4 times or give 4 magazines, not 8.
Hudson Savage  [Autor] 16. Juni um 17:04 
@Gniadex - Not exposed to config yet, it's quite a job to do, so it won't be coming any time soon.
@inspector tequila yuen - yeah, I need to see about setting up coil and laser for this mod. - I'll add it to the list.
@Savion - fix for that hopefully in the next big update.
Gniadex 2. Juni um 4:52 
Where we can modify those serum? Red, blue, etc? Will lost from them, percentage of gaining something?
inspector tequila yuen 1. Juni um 22:08 
currently playing this with LWOTC, High Caliber rounds do not affect the coil and laser tier weapon damage values at all.
Savion 20. Mai um 22:52 
Are there specific requirements to get the concealment from Hidden Blades to trigger? I've made a few kills with them and nothing happens. Other than the kill itself, of course.
GameAcc 29. Apr. um 10:50 
@Hudson Savage, awesome, thanks!