RimWorld

RimWorld

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Vanilla Genetics Expanded
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Mod, 1.3, 1.4, 1.5
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32.711 MB
29. apr. 2022 kl. 4.08
6. juli kl. 10.17
45 endringslogger ( vis )

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Vanilla Genetics Expanded

I 1 samling av Sarg Bjornson
Mods with Vanilla Achievements Expanded support
27 gjenstander
Beskrivelse
[www.patreon.com]



See change notes



Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

We have revamped how the mod plays, how you create new hybrids, what properties the hybrids have, and pretty much everything else in this mod. Do not approach this mod thinking you know it, just because you knew Genetic Rim. It is more or less an entirely new mod. We have spent hundreds of hours spread across years of hard work to make sure everything is well thought-out and balanced, and to provide you, the player, with new avenues to take your playthroughs.

We hope you will enjoy it, and if you’re unsure about anything, please carefully comb through this description which outlines how everything in the mod works.

Docs containing more info about the mod are linked on its GitHub page. We can't link them here directly, nor its GitHub. Steam flags all Google Docs links as malicious, because that's what monopolies do







































































Bear in mind we can't do much about these, they should be reported on the other mods:

- Current bug with Rim73 removing animal controller drafting button. Rim73 is a lost cause, just don't use it, it breaks everything and is unmaintained

- Medical System Expanded 2 and Quality Bionics apparently overwrite our implant quality code

- Animals Logic and Stop, drop & roll apparently mess up with the mechahybrid antennas. This can probably be fixed by load order



[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for mod design, art and mod description.

Sarg Bjornson, the original author of Genetic Rim, responsible for huge amount of art and code, as well as mod design.

Luizi, an artist responsible for many new hybrids.

Reann Shepard, a creative writer responsible for Creative writing and descriptions.

Erdelf, a programmer responsible for the genetics framework.

Taranchuk and Legodude, programmers who helped tremendously.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add it mid-playthrough to an existing save?
A: It should give no problems, as long as you add the new hostile hybrids faction when prompted by VE Framework.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Is it compatible with X mod
A: We have tested it for more than a month with large modlists, and no incompatibilities have been found, please tell us if you find one.

Q: It takes too many corpses to make a Legendary genoframe!
A: Don't do that, read the tissue grinder's description: "Bear in mind that the cost in corpses effectively doubles for each quality level, making a legendary genoframe prohibitive. The main usefulness of these recipes is to convert two genoframes of a given quality to a higher one, but your main source of genoframes shouldn't be hand crafting them. Go out there and explore abandoned labs!"

Q: I'm getting too many quests / raids!
A: Use mod options to increase / decrease their commonality. Also take into account both quests and raids are decoupled from storyteller, and won't "take the slot" of other quests / raids. Also FFS read the option's description before changing it. If you complain events spawn too often after setting it to 0.1, I WILL delete your comment.

Q: Does this work with Combat Extended?
A: You should ask the CE devs, as they are in charge of the patches

Q: The mechahybrid antennas don't work!
A: That's a mod conflict that no one has been able to troubleshoot in years, and I've never been able to replicate. Disable antennas in mod options.

Q: Pawnmorpher?
A: Yes

Q: Vanilla Factions Expanded - Insectoids?
A: Yes



Following mods have built-in special interactions:

Full patches with hybrid families and genome extraction: Alpha Animals, Dinosauria, Megafauna, Cosmic Horrors and Alpha Bees

Genome extraction: VE Animals, Android Tiers, Anima Animals, Better Infestations, Erin's Wildlife, ReGrowth (Extinct and Wasteland), Vanilla Factions Expanded - Vikings, The Joris Experience




Populære diskusjoner Vis alle (2)
243
29. juni kl. 9.15
FESTET: Suggestions
Sarg Bjornson
12
13. juli kl. 10.06
FESTET: "My genomorpher window doesn't have buttons!"
Sarg Bjornson
2 833 kommentarer
Sarg Bjornson  [skaper] 7. aug. kl. 11.11 
Read the "My genomorpher window doesn't have buttons" discussion
れPURE い.億KiotheCloud四 7. aug. kl. 3.18 
and yes I have un sub and resub but still the same results
れPURE い.億KiotheCloud四 7. aug. kl. 3.18 
yeah it seems the rimworld cannot find the textures for the meme,its precepts and also the lab which cause MASSIVE red error spams and Its with without any other mod other than this and its core I even sent a Report in google forms
Camalie 4. aug. kl. 18.01 
I'm pretty sure there was a submod made for Dragon's Descent and this mod, I'm not sure if it's updated to 1.5 though
Kerican 4. aug. kl. 15.13 
Would love some interaction with Dragon's Descent. That might instantly make me scrap my current plans and plan something around this mod.
killerwolf58342 28. juli kl. 8.01 
hi, ive recently added this mod for my play through and im unable to use the genomorpher properly, if you could send me a way to send you my debug file and maybe see which of the other mods is messing with it?
Sean 28. juli kl. 1.32 
Yeah came here to suggest the anomaly entities dropping eldritch genome lol
Majima no nii-san 26. juli kl. 10.31 
Sooo anyone else having a problem where animals wont attack Entities?
Camalie 21. juli kl. 2.18 
@Benjamón I don't think this mod has any Anomaly patches. Eldritch genomes only show up when you have the Call of Cthulhu - Cosmic Horrors mod enabled along with this mod, as far as I'm aware of at least
Benjamón 21. juli kl. 0.11 
Hello, will anomaly entities eventually drop the eldritch genome?