Project Zomboid

Project Zomboid

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SSR: Quest System
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5.781 MB
12 apr 2022 om 10:48
16 sep om 1:51
58 wijzigingsnotities (weergeven)

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SSR: Quest System

In 1 verzameling van Oneline
SpiffoSpace Russia
5 items
Omschrijving
This mod implements quest system framework that allows creating complex quests with nonlinear dialogues and multiple endings.
It provides a set of APIs and flexible custom scripting language that can be easily expanded with new commands, quest tasks, etc. Works both in singleplayer and multiplayer.

If you're a content creator:
Follow the guide[drive.google.com] to learn how to create a story using this framework.
If you're a solo player or a server owner:
Preform the following steps to set up the mod for playing in single or multi player game.
Singleplayer installation
1) Subscribe the framework
2) Subscribe quest packs (Note: they may not be compatible with each other)
3) Activate ssr-core, ssr-quests and the npc plugin used in a quest pack (either ssr-quests-e1 or ssr-quests-e2).
Multiplayer installation
1) Download the latest version of java mod[drive.google.com] and unpack the archive to directory of your dedicated server.
If your server is running on Windows, open the batch file you use to launch it and replace zombie.network.GameServer with zombie.SSROverride.
If your server is running on Linux, use start-server-jm.sh script to launch it.
2) Open server settings (servertest.ini).
3) Add the Workshop ID of this item and quest packs to the WorkshopItems field.
4) Add ssr-core, ssr-quests and the npc plugin used in a quest pack (either ssr-quests-e1 or ssr-quests-e2) to the Mods field.
Quest packs can be found in this collection.
Contact me, if you want yours to be added.



Join my discord server for updates and support:
[discord.gg]

If you like my mods, please, consider donating.
Even $1 is highly appreciated and shows that you care.
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Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name Oneline.

© 2022-2024 Oneline
[theindiestone.com]

Workshop ID: 2793385743
Mod ID: ssr-quests
Mod ID: ssr-quests-e1
Mod ID: ssr-quests-e2
Mod ID: ssr-quests-e3
Populaire discussies Alles weergeven (5)
2
11 jan om 21:39
BELANGRIJK: Support
Oneline
3
18 aug om 10:07
BELANGRIJK: Servers with quests
Oneline
2
17 mei 2023 om 2:34
BELANGRIJK: Showcase
Oneline
240 opmerkingen
Oneline  [auteur] 13 sep om 9:00 
@Naughty this was answered many times in the comments section of corresponding mod page:
https://steamproxy.net/sharedfiles/filedetails/?id=698519943
Naughty Ugly[FR] 13 sep om 7:46 
Pliz i have bug on quest " sally explorer " meet to south gas station etc. i found sally to south gas station and passed all the dialogues but the quests are not progressing help me pliz.
Oneline  [auteur] 12 aug om 7:50 
@INoler it doesn't work because you use undeclared variables in your code. When you use #lua, you can only refer to global variables and functions, for example.:

#lua healerPlayer(getPlayer())
lNoler 11 aug om 18:00 
Hi @Oneline i have a question. How can i heal a player with de #lua command?

I tried to put this in the dialogue txt:

#lua healPlayer(player)

But it doesn't work. I need a .lua archive in the shared folder?

If you can help me i'm fully appreciated. Thank you. :steamhappy:
N0wh3re 1 aug om 0:43 
@Oneline oh.. im sad :( anyway Thank you for reply!
Oneline  [auteur] 31 jul om 22:52 
@NOwh3re either that or debug quests in multiplayer from admin account. Forcing quest debugger via LUA in singleplayer will be tricky (see lua/client/UI/QuestButton.lua and lua/client/OnScreenTime.lua)
N0wh3re 31 jul om 4:05 
Can i turn on debug mode while i'm not using debug mode of zomboid? because when i start with '-debug' commandline, game is always crash on my old saved file. (new saved file is okay) so i want to use debug of this mod without using -debug command. any helps? I can read and edit LUA file myself but i don't know where should I start with.
Djackz 9 mei om 4:03 
Found it! Amazing mod thanks for the help.
Oneline  [auteur] 27 apr om 0:24 
@Djackz yes. Possible combinations of mesh and texture are defined by mannequin scripts. If you check `ssr-quests-e2/media/scripts/npcs.txt`, you'll find other options aside from FemaleFolk and MaleFolk mentioned in the guide. You can use them in your NPC template, or create your own mannequin script using available as a reference (with zombie skins or something self drawn for example).
Djackz 26 apr om 8:30 
Is it possible to change the skin colour on the mannequins? and if you could give an example that would be amazing! thanks bud:cherrypie: