RimWorld

RimWorld

381 ratings
Item Teleporter
3
3
5
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.903 MB
11 Apr, 2022 @ 7:50am
23 Sep @ 11:48am
15 Change Notes ( view )

Subscribe to download
Item Teleporter

In 1 collection by Scorpio
Scorpio's mods
20 items
Description
NOTICE IN 1.4 YOU DO NOT NEED TO HAVE DEEP STORAGE

08/10/2023 Update
-Hauling interception should be safe to enable now
-Bug fixes

Special thanks to immortalObject


Tired of Hauling items to craft or cook? base planing went wrong and stockpiles are far away? Salvation has arrived.

With this Space Age Item Teleporter you never have to worry about silly things such has storage planing or hyper mega uber optimised workshop routes .


Instructions of use:

1-Research the requirements ( Micro Electronics because dedicated research for items is dumb )and Built it
2-Place it 10 tiles around bench or production spot
3-Setup items you want teleport or be lazy and set it to low and allow everything
4-Craft ,Cook, whatever i am not your mom.

Faq:
-CE?
You disappoint me son.
-Any issues?
Occasionally pawns will ignore storage prioritues and place things on the item teleporter you can eject them and disable storage settings for it and then re-enable them , this is vanilla behaviour and hopefully a solution one day be found.
In the meantime use this mod https://steamproxy.net/sharedfiles/filedetails/?id=2497907804

Credits: Scorpio , Taranchunk for the coding , Argon for the Art and Van for the Preview


any issues with last update here is the old version: https://drive.google.com/file/d/1y9wJNnss8ZjVd85AoPZRoTsL-Y7fP45h/view?usp=sharing


Like my ideas ? you can buy me a coffe :D

[ko-fi.com]
Popular Discussions View All (3)
6
23 Sep @ 11:49am
Error with all workbenches
BlackFranky
1
9 Apr, 2023 @ 12:08pm
A rough bug report on hauling between different priority storage areas
jerry74536
0
23 May @ 11:27am
Strangely frequent issue, this item cannot be delivered properly
他们称我为金色黎明
205 Comments
salt9/9 24 Sep @ 6:07pm 
@Scorpio
The cause of the issue from the other day was due to enabling the setting in the Commonsense MOD, "Pawns are encouraged to pick up ~". I sincerely apologize for troubling you.
ReaperOfZombies 24 Sep @ 3:46pm 
can it be set to operate at more than ten tiles distance or is it best to not
Scorpio  [author] 23 Sep @ 1:10pm 
make sure its updated and test
salt9/9 23 Sep @ 12:59pm 
@Scorpio
Thank you for your reply! I'm looking forward to the update.
Scorpio  [author] 23 Sep @ 11:49am 
update should fix issue when using adaptive storage
salt9/9 23 Sep @ 7:29am 
When crafting an item that requires multiple types of materials, it seems that only when the worker is a mechanoid, there are no ticks for using the teleporter (retrieving materials transferred into the teleporter). For colonists, ticks are processed for each type of material according to the quantity. I have no idea why this issue only occurs with mechanoids. How can I make ticks process the same way as for colonists, or conversely, how can I remove the ticks processing for colonists like with mechanoids?
SerenityBun 14 Aug @ 10:53am 
best to have them just drop on the floor to begin with
LRlicious 14 Aug @ 10:49am 
same to me, pawn won't store thing after finishing it on the workbench and just dropped on the floor
o2112takumi 7 Aug @ 3:23am 
In ver. 1.5, there is a bug that items made on the workbench are dropped on the floor without being stored. (Similar reports exist in the discussions section)
Does anyone know how to deal with this?
blue 6 Aug @ 9:04am 
what is the point of giving the item teleporters quality? does higher quality make more items teleport or something lol