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Сообщить о проблеме с переводом
This could be remedied if we could tell the dedicated server to boot them after startup and keep them open, or even add separate process instances for each subworld. But at the moment all you can do is trim down modlists significantly.
Since it doesn't kill the subserver, however, you can simply
- Attempt to travel to the subworld, wait for the server to properly start the subserver
- ALT+F4 your game
- Reattempt to travel to the subworld
and it will work.
can't use the mod due to it not passing info to the subworlds on linux.