Space Engineers

Space Engineers

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Scope Framework
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Type: Mod
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245.059 KB
14/fev./2022 às 17:52
12/nov./2022 às 16:01
25 notas de atualização (ver)

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Scope Framework

Descrição
Framework for sniper scopes. This mod is for weapon modders who want to add scopes to their hand weapons.

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Features

- Full MP support (DS included)
- Smooth movement at any zoom level
- WASD and jetpack moving in scope supported
- Scope sway and scope steady (hold shift)
- Optional iron sights (hold Ctrl when right click)
- Smooth zoom with Q/E

Modder Config

- Create a file called "ScopeConfig.txt" in the /Data/ folder of your mod

- In that file, add configs in the following format (multiple configs supported)

[M107RegScopeGun]
CameraSubtype=ScopeCamera
DelayInFrames=18
XOffset=0.0
YOffset=0.0
ZOffset=0.0
Sway=0.1

- Line by Line explanation:

1) This is the Physical Item ID of your hand weapon
2) This is the block subtype ID of the camera used for the scope
3) Number of frames between right click and entering scope view
4), 5), 6) X, Y, Z offsets of the scope. 0 is generally good
7) Sway amount. Set to 0 to disable. 0.1 is a good value

Camera block config
- Camera should be a 1x1x1 small block
- Set standalone to true, physics to true
- Displayname to empty (<Displayname></Displayname>)
- RequiredInput to 0

41 comentário(s)
Qwertunchik 14 de abr. às 10:54 
Hello. This mode have troubles with xbox gamepad. "Big" zoom does not work if i play using my gamepad. When I press LT (RMB analog) on my xbox gamepad only the minimum zoom works and the sight doesn`t work. The sight works only when i`m using the mouse and press RMB to zoom. I tested Barret M107A1 and Binoculars mods.
plusBrackets 2/nov./2023 às 23:43 
Hi, 'GoToIdle' state doesn't reset the weapon zooming state when disable the 3rd person view in settings. It seems 'character.IsInFirstPersonView = false/true' not work. Is there a way to fix it?
aTruckgril Beverly ✿ 21/jul./2023 às 15:43 
dang, thanks for the quick response :)
Klime  [autor(a)] 11/jul./2023 às 6:20 
Nope
aTruckgril Beverly ✿ 10/jul./2023 às 20:33 
Hi Klime, I was wondering if this scope mod is compatible with your Harpoon (Rope) mod ? If not, would it possible to make them work together?
ncernic 4/mai./2023 às 19:37 
Another warning: while using the energy shields mod and crossing an active shield the "camera entity" implodes and the game crash, similary as @Lancaster warns.
Is there any work around to these crashes?

as a note: i tested removing the ---- entity with the admin controls and reapears without crash... only crashes when something destroys this entity.
YungPro 25/abr./2023 às 21:19 
Way to many glitches with the type 42 heavy gun, other players not using the thermal cam will see your vehicles as all white as if they were
skatt 29/jan./2023 às 10:30 
understood, thanks for the answer)
Klime  [autor(a)] 29/jan./2023 às 10:25 
This mod has both clientside and serverside code. It won't run on Xbox, so cross-play won't work.
skatt 29/jan./2023 às 9:59 
Hi! We constantly use your framework with different weapons on our servers and event games, for which we are very grateful to you. I don't quite understand whether this is a custom script or on the server side, will it be able to work on a cross-play server?