Project Zomboid
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They Knew
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19 янв. 2022 г. в 21:52
14 фев. 2022 г. в 6:44
Обновлений: 5 (просмотреть)

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They Knew

Описание
Hey all, Real life has got me by the short ones. I'm unable to work on modding for a bit, I got new medication and my work is taking off, so I promise I will get back to it, but not for a bit.

They Knew
The Knox county incident was never a "random accident" or whatever the news was saying. Someone knew about this. They were there on the ground to observe the effects. What they didn't know, was how bad it was going to be.

Search the map for a new rare zombie! This zombie has a medicine for the zombie infection on them. I wanted a zombie virus cure that combined danger with reward. There are several zombie cures out there, this one is my version. The spawn rate is configurable in the Sandbox Variables.

TRANSLATIONS

THIS MOD ADDS
  • A new Hazmat Suit
  • A new satchel
  • Zomboxivir: The inhalant that can purge you of the zombie virus. Further infections are unaffected.
  • Zomboxycycline: These pills are used in a manner similar to Malaria prevention medication. These pills prevent infection for 24 hours. Don't forget to take your medicine! (This is disabled by default, you need to up the drop chance in the sandbox options if you want it to spawn)

SANDBOX OPTIONS
The default for this zombie is 500. This means the mob is VERY RARE. The rest of the zombies in the default category have values between 20000 and 2000. The golfer zombie for instance (quite rare), has a score of 2000. Park rangers have a score of 10000.

FAQ:
  • Can this mod be installed on an existing game/server?
  • Yep! Should just work. You will need to go to new areas to start seeing the zeds, or wait for respawns.
  • Is this multiplayer ready?
  • Yep!
  • There are too many of this zombie!
  • On single player: Install THIS mod. Change the spawn rate.
  • On multi player: See below.
  • How do I configure the sandbox settings for a dedicated server?
    Load your dedicated server settings in the "host" option (click HOST instead of JOIN, or SOLO). Then, configure the sandbox settings there. Once you are done (lowest setting would be 1 instead of 50) save the settings, and exit host. Restart your server, and it should use the new sandbox settings. (TIP: This can be done even after the server has been going for a while, just close the server, load the file, edit and save. Next time you restart server, the settings will have changed).
  • When should I use my dose?
  • The best way to know when to use it, is when your character starts showing signs of infection! (Nausea, Nervousness)
  • Do I need 1 dose for each bite?
  • No. One dose will cure all infection on you. Even if you get bit 20 times.
  • Why is the bite still there after I use the cure.
  • Bite injuries will have to heal normally. The infection is the only thing removed.

NEXT RELEASE
  • Zomboxycycline - Once a day pill to prevent infection. Will NOT cure an infection. Only used as a preventative.

Add-Ons

ROADMAP: FUTURE PLANS
  • More Mysterious Agents.
  • "Not a Cure" option, where the Zomboxivir only delays the inevitable.
  • Random "They Knew" events.

MY OTHER MODS


Need something to listen to while searching for mysterious strangers?
Check out my podcast.[flow.page]

Workshop ID: 2725378876
Mod ID: TheyKnew
Популярные обсуждения Просмотреть все (30)
2
24 авг в 19:34
IS THIS CAUSING INSTAKIL?
kimmiekoala
1
4 сен в 21:44
A bug?
latenoiseyryan
5
22 мая в 0:13
Two drop rate settings
[HB] Mr Adr1an Bandit
Комментариев: 814
Thorium 7 сен в 15:30 
@Kai decrease. Out of the two inputs in sandbox settings, the first is for Zomboxivir, the second one is for Zomboxycycline drop chance. I put them both at 1% chance
Kyrrisayo 3 сен в 17:13 
@Kai ( PMA ) Decrease, I think. I had to decrease mine a lot.
Kai ( PMA ) 2 сен в 13:00 
if i want the drop to be more rare than default. do i need to increase the value or decrease it?
Monkey Magic 1 сен в 1:50 
@people asking about the cure, particularly after being bitten:

1. You need the cure each time you are infected.
2. If you are bitten multiple time, one cure will clear all the zed viral infection.
3. If you are bitten again after taking the cure, you will need another cure.
4. The cure will not remove the bite, only the infection.
5. The sickness emote will be removed, but anxiety will slowly dissipate.
6. It will take several days (at least a week) for a bite to heal.
7. Wait until you seen visible signs of infection before taking the ampule.
8. Pills are set to off by default, and must be turned on in your settings.

@Afterworlds: Maybe add this to the FAQ, as these questions keep keeping repeated :S
Walt 30 авг в 0:03 
why was the pill texture cut?
SgtLobster06 9 авг в 13:17 
I keep finding Key Cards on these guys, what exactly do these key cards go to?
Kizuna 3 авг в 22:44 
There's a bug with the Tactical Satchel. If u dump your entire clothes (including the modded one) alongside your Satchel, it will delete the bag permanently alongside your item in it. Happen to me twice
Vague 18 июл в 23:09 
@Poison im glad it isnt as common as it is, for me i have currently 4 zombievixirs after killing around 4500 zombies. I got bit because there just has to be 10 zeds in a bathroom (wonder what the people were doing ;)) and I waited around 2-3 days the bite disappeared. Great mod!
Nic3H4t3r 10 июл в 9:20 
@diamond3 is there any chance you were under the influence while taking cure im pretty sure its a 33% chance of death when you take cures under the influence of anything usually you want you characters system to be cleared of everything so the cure doesnt just kill you
Arew 23 июн в 6:53 
bonkers:steamhappy: