Project Zomboid

Project Zomboid

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They Knew
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19 Jan, 2022 @ 9:52pm
14 Feb, 2022 @ 6:44am
5 Change Notes ( view )

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They Knew

Description
Hey all, Real life has got me by the short ones. I'm unable to work on modding for a bit, I got new medication and my work is taking off, so I promise I will get back to it, but not for a bit.

They Knew
The Knox county incident was never a "random accident" or whatever the news was saying. Someone knew about this. They were there on the ground to observe the effects. What they didn't know, was how bad it was going to be.

Search the map for a new rare zombie! This zombie has a medicine for the zombie infection on them. I wanted a zombie virus cure that combined danger with reward. There are several zombie cures out there, this one is my version. The spawn rate is configurable in the Sandbox Variables.

TRANSLATIONS

THIS MOD ADDS
  • A new Hazmat Suit
  • A new satchel
  • Zomboxivir: The inhalant that can purge you of the zombie virus. Further infections are unaffected.
  • Zomboxycycline: These pills are used in a manner similar to Malaria prevention medication. These pills prevent infection for 24 hours. Don't forget to take your medicine! (This is disabled by default, you need to up the drop chance in the sandbox options if you want it to spawn)

SANDBOX OPTIONS
The default for this zombie is 500. This means the mob is VERY RARE. The rest of the zombies in the default category have values between 20000 and 2000. The golfer zombie for instance (quite rare), has a score of 2000. Park rangers have a score of 10000.

FAQ:
  • Can this mod be installed on an existing game/server?
  • Yep! Should just work. You will need to go to new areas to start seeing the zeds, or wait for respawns.
  • Is this multiplayer ready?
  • Yep!
  • There are too many of this zombie!
  • On single player: Install THIS mod. Change the spawn rate.
  • On multi player: See below.
  • How do I configure the sandbox settings for a dedicated server?
    Load your dedicated server settings in the "host" option (click HOST instead of JOIN, or SOLO). Then, configure the sandbox settings there. Once you are done (lowest setting would be 1 instead of 50) save the settings, and exit host. Restart your server, and it should use the new sandbox settings. (TIP: This can be done even after the server has been going for a while, just close the server, load the file, edit and save. Next time you restart server, the settings will have changed).
  • When should I use my dose?
  • The best way to know when to use it, is when your character starts showing signs of infection! (Nausea, Nervousness)
  • Do I need 1 dose for each bite?
  • No. One dose will cure all infection on you. Even if you get bit 20 times.
  • Why is the bite still there after I use the cure.
  • Bite injuries will have to heal normally. The infection is the only thing removed.

NEXT RELEASE
  • Zomboxycycline - Once a day pill to prevent infection. Will NOT cure an infection. Only used as a preventative.

Add-Ons

ROADMAP: FUTURE PLANS
  • More Mysterious Agents.
  • "Not a Cure" option, where the Zomboxivir only delays the inevitable.
  • Random "They Knew" events.

MY OTHER MODS


Need something to listen to while searching for mysterious strangers?
Check out my podcast.[flow.page]

Workshop ID: 2725378876
Mod ID: TheyKnew
Popular Discussions View All (30)
5
22 May @ 12:13am
Two drop rate settings
[HB] Mr Adr1an Bandit
6
5 Aug @ 11:07am
Bites seems to not go away?
Abnormal
1
15 Apr @ 6:18pm
Spawning In Inventory
Ghost
808 Comments
Kizuna 3 Aug @ 10:44pm 
There's a bug with the Tactical Satchel. If u dump your entire clothes (including the modded one) alongside your Satchel, it will delete the bag permanently alongside your item in it. Happen to me twice
Vague 18 Jul @ 11:09pm 
@Poison im glad it isnt as common as it is, for me i have currently 4 zombievixirs after killing around 4500 zombies. I got bit because there just has to be 10 zeds in a bathroom (wonder what the people were doing ;)) and I waited around 2-3 days the bite disappeared. Great mod!
Nic3H4t3r 10 Jul @ 9:20am 
@diamond3 is there any chance you were under the influence while taking cure im pretty sure its a 33% chance of death when you take cures under the influence of anything usually you want you characters system to be cleared of everything so the cure doesnt just kill you
Arew 23 Jun @ 6:53am 
bonkers:steamhappy:
Viper 21 Jun @ 7:28am 
I just got the instant death bug on a long-lived character. *sigh*. Such an elusive bug. For those that don't know, there's a rare bug where if you've removed the infection via debug or a mod (such as this one), there's a chance you will instantly die (bam, 100-0, INSTANT) the next time you take zombie damage that rolls another infection on you.

I can now confirm that this also applies to infection *prevention* via Zomboxycycline, not just the Zomboxivir cure. Because my character only used Zomboxycycline and then got zombie injuries multiple times while under the effects.

I'm willing to bet that if you've exited the game and reloaded in between the initial clear of the infection and the next contraction of the infection, you won't have the instant death bug. That's a total guess though, untested, but it's an educated guess.
Nyinxie 14 Jun @ 6:03am 
can you make it so that the NBC suits are repairable, or atleast make a compatability with the Kink It Up repair mod because that mod adds latex and silicone repair strips.
Demaestro 9 Jun @ 7:26pm 
I'm sure that Mod Author is too busy to respond but maybe someone else has noticed a similar issues.

Does this mod have some kind of strange interaction with Authentic Z? It seems that the Yellow CDC zombies that spawn as a result of Authentic Z are carrying Zomboxivir. Which is making balancing the spawn rate in my multiplayer server exceedingly hard.

I think I might understand how this mod works now, and that is the existing CDC zombie which is freakishly rare, now has their suit color changed, satchel added, and Zomboxivir put into their inventory. Then in the settings you are given the ability to manually change their spawn rate. If that is the case I could see this causing strange conflict with Authentic Z where it can't control the spawn rate, or it can't differentiate between Authentic Z Hazmats and They Knew Hazmats.

I'm pretty sure nothing else I have running should be interacting with the Hazmat zombies so that's my only guess.
I_amYeeter1 6 Jun @ 12:32pm 
Do you have to use the Zomboxivir within a certain time frame before using it would be useless? I've had a couple situations where I've died despite having used it. These deaths shouldn't be wound-related since I'd bandaged them and the sickness had gone away by the time I'd die.
Poison 27 May @ 12:09am 
I have tried 100, then 10 in spawn, and zombies with zomboxivir continue to appear very early in the game. In the end I left it at 500 but with a 10% chance that zomboxivir would be generated. The statistics have been the following:

Zombie with cure
First appearance at 170 zombies. Nothing.
Second appearance to the 490 zombies. Nothing.
Third appearance to the 608 zombies. Nothing.
Fourth appearance to the 621 zombies. Nothing.
Fifth appearance to the 1321 zombies. Nothing
Sixth appearance to the 1904 zombies. Nothing.
Seventh appearance at 1932. Nothing.
Eighth appearance to the 2369 zombies. Appearance of Zomboxivir.

I liked how it turned out, of course this is random, and a cure may appear at first, but it is more difficult for you to fill up on zomboxivir easily.
Dogemon 24 May @ 9:39am 
@zombie hugger @viper you sure it wasn't a fake infection? you get the symptoms but when the infection reaches peak you don't lose health and then the symptoms slowly go away until there is only anxiety left, and then that goes away