RimWorld
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Vanilla Factions Expanded - Pirates
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Mod, 1.3, 1.4, 1.5
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17.994 MB
2022年1月18日 8時01分
7月19日 7時22分
41 項目の変更履歴 ( 表示 )

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Vanilla Factions Expanded - Pirates

Oskar Potocki 作成の 2 件のコレクション
Vanilla Expanded
99 アイテム
Vanilla Expanded - Empire playthrough
148 アイテム
解説
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



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人気スレッド 全て表示 (70)
1
7月13日 6時16分
Warcasket bug
GermanDoge
26
5月8日 1時30分
Buff Warcaskets?
Ordinary
1
5月21日 12時04分
Warcasket Weapons?
Birdan
1,948 件のコメント
Oskar Potocki  [作成者] 7月24日 2時46分 
Yeah, put them in the foundry again.
Tomoyboy 7月23日 21時20分 
Is there a way to change parts of a war casket without having to entirely re-entomb them?

Eg, just want to switch the shoulder parts
Zexzen 7月20日 16時16分 
@danhui I do have that mod, and I know they have some incompatibilities, but these ones are not listed as ones of them. Tested the game without Facial Animation and the bugs are still there. I may have to make a bug report soon, can't find any related discussion.
danhui 7月20日 0時07分 
@Zexzen Have you installed Facial Animation-WIP? These two mods will conflict when used together. Using VFEP and Facial Animation-WIP together will cause constant errors in the foundry.
Zexzen 7月19日 17時08分 
Got some bugs. When I order a pawn to go to the foundry, the order cannot be cancelled by any means, even drafting them cannot stop the pawn going to the foundry and enter it.

And then after cancelling the entombing process, the pawn inventory is locked and cannot be ordered to change their apparel ("Will replace locked gear") even though there is no locked gear in their inventory. Saving the game and reloading seems to fix the locked gear issue.

Is this a known incompatibility issue with other mods or should I make a bug report via the google form?
Salqour 7月18日 20時05分 
Noticing that warcaskets will try to suppress entities in anomaly, but are not actually progressing the task. Just standing there as their needs drop. Dont know if this has commonly popped up but i thought id give a heads up.
Oskar Potocki  [作成者] 7月17日 14時54分 
Generally enabling a faction mod and then disabling that faction is not an intended experience and we do not troubleshoot that.
Wolfram|Alpha 7月17日 9時55分 
Can't generate a world without pirate factons on it. Is this a known bug?
_Loriik_ 7月15日 14時15分 
Are there prestige variants of the warcaskets planned?
Ashen 7月14日 7時36分 
Just use cherry picker to remove gravity hammers if you want SOS2 compatibility, since afaik that's the only known incompatibility this mod has with SOS2.