RimWorld
3,023 évaluations
Vanilla Factions Expanded - Pirates
57
10
4
13
6
10
13
3
5
6
5
5
5
3
3
2
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Mod, 1.3, 1.4, 1.5
Taille du fichier
Publié le
Mis à jour le
17.994 MB
18 janv. 2022 à 8h01
19 juil. à 7h22
41 notes de changement ( voir )

S'abonner pour télécharger
Vanilla Factions Expanded - Pirates

Dans 2 collections faites par Oskar Potocki
Vanilla Expanded
99 objets
Vanilla Expanded - Empire playthrough
148 objets
Description
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



Check out our collection at:
Discussions populaires Tout voir (70)
1
13 juil. à 6h16
Warcasket bug
GermanDoge
26
8 mai à 1h30
Buff Warcaskets?
Ordinary
1
21 mai à 12h04
Warcasket Weapons?
Birdan
1 948 commentaires
Oskar Potocki  [créateur] 24 juil. à 2h46 
Yeah, put them in the foundry again.
Tomoyboy 23 juil. à 21h20 
Is there a way to change parts of a war casket without having to entirely re-entomb them?

Eg, just want to switch the shoulder parts
Zexzen 20 juil. à 16h16 
@danhui I do have that mod, and I know they have some incompatibilities, but these ones are not listed as ones of them. Tested the game without Facial Animation and the bugs are still there. I may have to make a bug report soon, can't find any related discussion.
danhui 20 juil. à 0h07 
@Zexzen Have you installed Facial Animation-WIP? These two mods will conflict when used together. Using VFEP and Facial Animation-WIP together will cause constant errors in the foundry.
Zexzen 19 juil. à 17h08 
Got some bugs. When I order a pawn to go to the foundry, the order cannot be cancelled by any means, even drafting them cannot stop the pawn going to the foundry and enter it.

And then after cancelling the entombing process, the pawn inventory is locked and cannot be ordered to change their apparel ("Will replace locked gear") even though there is no locked gear in their inventory. Saving the game and reloading seems to fix the locked gear issue.

Is this a known incompatibility issue with other mods or should I make a bug report via the google form?
Salqour 18 juil. à 20h05 
Noticing that warcaskets will try to suppress entities in anomaly, but are not actually progressing the task. Just standing there as their needs drop. Dont know if this has commonly popped up but i thought id give a heads up.
Oskar Potocki  [créateur] 17 juil. à 14h54 
Generally enabling a faction mod and then disabling that faction is not an intended experience and we do not troubleshoot that.
Wolfram|Alpha 17 juil. à 9h55 
Can't generate a world without pirate factons on it. Is this a known bug?
_Loriik_ 15 juil. à 14h15 
Are there prestige variants of the warcaskets planned?
Ashen 14 juil. à 7h36 
Just use cherry picker to remove gravity hammers if you want SOS2 compatibility, since afaik that's the only known incompatibility this mod has with SOS2.