RimWorld

RimWorld

3,130 vurderinger
Vanilla Factions Expanded - Pirates
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Mod, 1.3, 1.4, 1.5
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Offentliggjort:
Opdateret:
17.995 MB
18. jan. 2022 kl. 8:01
14. aug. kl. 7:20
42 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Factions Expanded - Pirates

I 2 samlinger af Oskar Potocki
Vanilla Expanded
103 genstande
Vanilla Expanded - Empire playthrough
148 genstande
Beskrivelse
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



Check out our collection at:
Populære diskussioner Vis alle (74)
4
16. sep. kl. 10:47
Warcasket bug
GermanDoge
26
8. maj kl. 1:30
Buff Warcaskets?
Ordinary
1
14. aug. kl. 12:45
Gamebreaking bug
Luke
1.983 kommentarer
Diced 6. okt. kl. 7:45 
Hello. Is this correct behavior that incapacitated pawns can't be put into warcasket? Carrying pawn to it does nothing, same as right click menu has no option for the foundry.
Dr. Dinosaur 5. okt. kl. 6:07 
Fair enough, didn't know about that mod since there is so many, Was just more worried about AI using them
Oskar Potocki  [ophavsmand] 5. okt. kl. 5:10 
Why not use Cherry Picker or just not craft it?
Dr. Dinosaur 5. okt. kl. 3:04 
Just a suggestion, the gravity hammer breaks SOS2, so could we have a mod option to just disable that weapon?
DqrksxcvII 1. okt. kl. 0:21 
how to hire the mercenary or pirate
Xscha 1. okt. kl. 0:09 
warcasket pawns who die and become shamblers will crash the game if they die due to the shambler hediff disappearing. spaghetti code beating my ass on the modlist
amorek 30. sep. kl. 12:13 
Somehow heavy flamethrower doesn't work with Run and Gun. It's the only weapon I know that it just doesn't work.
BlondeBoot 27. sep. kl. 9:50 
The helmets for my warcaskets are invisible, any idea why?
Искатель Рока 14. sep. kl. 16:05 
JazzimoX, yes, it's enough to just put it a pawn into a new warcaskets. You don't need to get it out.
It's difficult with prostheses - sometimes they stay, sometimes they disappear, probably it's in other mods, but I'm too lazy to check.
JazzimoX 11. sep. kl. 18:07 
If I remove someone from a warcasket to give them a better one, can I carry them to the casket constructor? Or do I need to give them peg legs just to walk there?
... Does stat buffs like bionic limbs carry over into a warcasket?