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RimWorld

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Kurin, The Three Tailed Fox [Deluxe Edition]
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Mod, 1.3, 1.4, 1.5
Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
330.994 MB
1 Dec, 2021 @ 12:43pm
1 Jul @ 4:55pm
196 Change Notes ( view )

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Kurin, The Three Tailed Fox [Deluxe Edition]

In 3 collections by [いのしし_3]
[ いのしし_3's mods ]
9 items
CEO Of Kurism (1.4)
171 items
CEO Of Kurism (1.5)
125 items
Description
~ (KTTFDE) ~

⚑ This mod is fan-made continuation of [Kurin, The Three Tailed Fox]. I do not own (or claim to own) original resources of [Kurin, Three Tailed Fox] mod. Creators of [Kurin, Three Tailed Fox] mod are shown on its workshop page. I wanted to play with kurins, and I made a lot of content for them.

KTTFDE offers:
  • The Kurin species, evolved, but untamed. Original kurins were created by Dalrae and Kuro (and others)
  • Hi-resolution textures. Textures of KTTFDE are 512x512. DDS-textures support included for some textures
  • Facial animations that are similar to animations of original mod
  • Lilin animals
  • 1 kurin IFV; 1 kurin LTV, 1 kurin heavy duty truck, 1 kurin missile carrier, 1 kurin power armor, 2 kurin Titans. Optional, if you use [Vehicle Framework]
  • 2 kurin shuttles. Optional, if you use [SRTS Expanded]
  • 2 kurin storytellers. Momoka Modest, Firika Fervent. High desired population. High event appearance rate
  • Kurin quests
  • Custom kurin ending
  • Feature to request various stuff from kurin NPC faction by communication console, like kurin shuttle traders or even colonists
  • High-tech production buildings - kurin fabricators
  • Name generator for kurins
  • New kurin backstories and lore (very interesting (no))
  • Noose trap from 1.0 kurin mod; a cake; a KuriSoda; kurin posters; etc
  • 19+ new kurin clothes
  • 16 new kurin weapons

Supported languages:

~ (Details) ~

Kurin personality in KTTFDE is about 4 skill focuses: mining, talking, mind, agility.
  • "Mining focus" is from dens of foxes, foxes dig dens, bury food, etc
  • "Talking focus" is from fox charm, many nations describe them in tales as cunning and talkative, also foxes have so-called society, complex and funny.
  • "Mind focus" is from smartness of foxes
  • "Agility focus" is from agility of foxes

⚑ KTTFDE has integrated compatibility with Combat Extended (1.4).
⚑ KTTFDE has integrated compatibility with Ideology, Biotech and Royalty DLCs. Kurins have their own culture, their own mechanoids, their own xenotype (actually kurinkind is not humankind, but another species, but okay). Also kurins have their own royal/noble/psychic apparel. (1.4~1.5)
⚑ Lilins were genetically engineered by kurins. They are horse-sized three-tailed foxes. The strength of a horse, the power of a warg, the devotion of a dog.
⚑ Kurins of KTTFDE have two genders (original kurin mod had only females).

~ (Usage Guide) ~

⚑ In settings of the mod you may find some useful options: change appearance of kurin eyes, or make kurin ears visible above armored helmets, and more.

⚑ There is a special feature for 1.4 Biotech DLC users, with KTTFDE [Ears and Tails Genepack] submod enabled kurins get tails and ears as genes.

Harmony is required.

⚑ This mod should not be used together with Kurin HAR Edition.

⚑ With [NL] Apparel Paper Pattern some vanilla clothes of OnSkin and Shell categories are starting to look pleasant on kurins and kimiris.. (1.4)

[NL] Apparel Paper Pattern

⚑ You may use any of Hats Display Selection or [KV] Show Hair With Hats or Hide All Hats or Dubs Apparel Tweaks to have right hats rendering. However, you should not use Hats Display Selection together with [NL] Facial Animation - WIP, because kurin tails and ears just disappear.

Dubs Apparel Tweaks
Hats Display Selection
[KV] Show Hair With Hats or Hide All Hats

⚑ Tips about using KTTFDE with [Dubs Apparel Tweaks] mod. Enable "Show hair under hats" and if you have facial animation mod on - "Alternate hair draw mode (for conflicts)" in its mod settings. Also set "Hair layer offset" to -0.001. Also don't forget to place Dubs Apparel Tweaks AFTER Facial Animation mod in the mod list, if you use it as well.

~~~~~~
[NL] Facial Animation
Humanoid Alien Race Framework
KTTFDE
~~~~~~

[NL] Facial Animation - WIP
[NL] Facial Animation - Experimentals
Vehicle Framework
SRTS Expanded
Combat Extended

~ (Credits) ~

👌👌👌
Thanks to creators and everyone else who has contributed to the creation of original Kurin, The Three Tailed Fox.
Thanks to DesTiNy and Zaxsdgpl for integrated Korean translation of KTTFDE.
👌👌👌

~ (Misc) ~

✿ You may join discord server for talking and everything else
discord[dot]gg/DsHtG73W8y
Also there is Non-Steam downloading link there.

⚑ All events are fictional. All coincidences are accidental.
⚑ I claim no rights over any of the soundtrack/audio resources used in this mod. I did not create any of originals of these tracks. All credits to original creator(s).
⚑ Audio resources used in this mod are free to use, crediting this mod is welcomed. My grapfics assets/my artworks used in this mod are not allowed to be distributed as assets for any other Rimworld mod.
Popular Discussions View All (4)
201
1
5 hours ago
PINNED: Bug Report
[いのしし_3]
2
31 Dec, 2022 @ 4:57am
Kurin Deluxe & Kurin HAR. Looking for opinions.
Mammary
0
2 Aug, 2022 @ 7:39pm
PINNED: About patches of KTTFDE
[いのしし_3]
877 Comments
Huggable Druchii 10 hours ago 
I got a weird situation I think. Ive got two kurin couples but according to the game all of them are infertile and I can't find out why.
Yuudatchi 11 hours ago 
Dumb question... How do I actually recruit more Kurins? Ive gotten tons of quests regarding refugees and raids but not once have I ever been able to gain another Kurin. Do I need to just kidnap them from caravans?
月羽狐 19 hours ago 
Why does my little draconian all grey and black? And they have human body texture that looks funny
Astro 12 Jul @ 1:09pm 
Sorry not the original, i meant if i could replace the HAR edition with this. Mb
[BC]Marie Antoinette 9 Jul @ 1:29am 
- PREFIX OskarPotocki.VFECore: Boolean AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_AddJobGiverWorkOrders_Patch:SkipIfAnimal(Pawn pawn)
at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List1[T] opts) [0x0002a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
POSTFIX Inoshishi3.KTTFDEM: Void KurinDeluxeEditionMechanoids.HarmonyPatches_KurinMechanoidBulkPatches+HarmonyPatches_AddUndraftedOrders_Disassemble:Postfix(Vector3 clickPos, Pawn pawn, List1 opts)
- POSTFIX Inoshishi3.KTTFDEM: Void KurinDeluxeEditionMechanoids.HarmonyPatches_KurinMechanoidBulkPatches+HarmonyPatches_AddUndraftedOrders_Recharge:Postfix(Vector3 clickPos, Pawn pawn, List1 opts)
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Boolean suppressAutoTakeableGoto) [0x00126] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
@[いのしし_3]
here's what I got
[BC]Marie Antoinette 8 Jul @ 2:18am 
It only popped up a few time on the Visual exception mod. The more regular is VEF core just conflicting with vehicle framework for some reason. I'll try to reproduce the error and post it here later today
[いのしし_3]  [author] 7 Jul @ 8:03pm 
Regularity, don't worry, I will tweak the beam in next update.

Kou, noted.

[BC]Marie Antoinette, what exactly visual exceptions you mean? So far there was only a conflict with warcaskets, which was supressed.

Toki.MB, Kurins my beloved :r_heart::r_heart::r_heart:

Astro, no, you can't replace 1.1 mod with this one.
Astro 7 Jul @ 4:28pm 
can i replace the original with this one mid playthrough
Toki.MB 7 Jul @ 9:48am 
Kurins my beloved
[BC]Marie Antoinette 7 Jul @ 9:00am 
according to visual exceptions, this mod appears to conflict with VEF ?