RimWorld

RimWorld

524 ratings
Soil Relocation Framework
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Mod, 1.3, 1.4
File Size
Posted
Updated
5.174 MB
13 Nov, 2021 @ 4:56pm
17 Nov, 2022 @ 11:06am
27 Change Notes ( view )

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Soil Relocation Framework

In 1 collection by UdderlyEvelyn
Evelyn's Mods
9 items
Description
This mod adds a "Dig" order that when carried out gives you resource items. You can then use these to place the terrain back down in the "Floors" menu. It will behave precisely like the actual terrain because it's identical, not some copy!

With this mod you can
  • Move bits of fertile soil into a nice square to farm on instead of having disparate patches.
  • Remove soil from mountain bases to get a consistent smoothable stone floor.
  • Bring soil home to the desert or ice from other maps and farm.
  • Make a greenhouse or other farm within your mountain base.
  • Bring fertile soil home to plentifully farm from other maps.
  • Dig up ice and use stacks of it to keep rooms cold - tribal and medieval colonies can have a freezer!
  • Remove soil in an area to prevent fire spread.
  • Fill water cells with soil (cost and work time varies by the type of water) to remove them.
  • Fill wet bridgeable cells with soil (mud, marshy terrain in vanilla) to remove them.
    It also has a few other features
  • Recipes to grind a stone chunk, a stone brick, or multiple stone bricks into sand.
  • Optional patches to rebalance a few things in vanilla and other mods (see below for a list).
  • Stony soil takes 1/3 the material to fill water/wet bridgeable terrain in with, giving it some value/use.

FAQ
Q - What work type is it to dig?
A - Mining.

Q - If I'm on a map without sand, how can I get sand to make sandbags?
A - Recipes at stonecutter table to turn stone chunks, bricks, or 5x bricks into sand.

Q - I don't want sandbags to cost sand, I don't want mod X's recipe changed, etc..
A - All patches are toggleable without requiring a restart in the mod settings!

Patch List
Remember, all of these are optional!
  • (Vanilla) Sandbags Use Sand
  • (Ideology) Fungal Gravel Uses Fungus
  • (Dubs Skylights) Glass Uses Sand
  • (Just Glass) Glass Uses Sand
  • (Glass+Lights) Glass Uses Sand
  • (VFE Architect) Dirt Path Costs Dirt
Ask if you find something that looks like it could use similar treatment for balance or logic reasons!

Compatibility
  • Mods that let you do more stuff to soil *will work*, including things like tilling soil, etc..
  • This mod automatically tries to support modded soil types.
  • Tested and working with the Multiplayer mod!
  • With TD Enhancement Pack turn off the option to display fertility under floors or it will report the layer underneath the new terrain.
  • Designed to work with Water Freezes


Huge thanks to ZenthWolf, my official tester/troubleshooter, without whom it would take me longer to get patches out.

Like my mods? Help me survive, lol.
Venmo: @UdderlyEvelyn
Paypal: yushatak@gmail.com (I do not check this email, do not contact me through it!)
Ko-Fi: http://ko-fi.com/UdderlyEvelyn
Patreon: https://www.patreon.com/UdderlyEvelyn

terrain, soil, dirt, terraform, dig, digging, remove, relocate, move, build, place
Popular Discussions View All (4)
2
24 Apr, 2023 @ 2:14pm
How cpu intensive is this mod?
p20 hammerpoints
1
14 Apr @ 9:16am
Allow for soil relocation to not fail
Element
0
22 Jan, 2022 @ 8:01am
PINNED: For Modders
UdderlyEvelyn
401 Comments
niclou2302 15 Sep @ 4:55pm 
the dig tool wont seem to work, i drag and click and it doesn't highlight area.
Leroy_D 18 Aug @ 6:17pm 
I have an issue with this mod that makes the soil cost of adding sand to water 640, the other recipes work at 10 as needed

I don't know if it has anything to do with it
But I also have the TIllable soil
Ogrestack
And ReGrowth mods that's the only things I might think might cause an issue.
Posh Octavia 1 Jun @ 12:48am 
quick warning, dont try to till soil, it tills it but then when you harvest a crop from it, it destroys the soil and reverts it to whatever was placed there before
Mlie 17 May @ 1:38pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=3248607572
Hope it helps anyone!
CrackaJack 14 May @ 8:46am 
@Cozy Fawn unzip into rimworld/mods
👁 13 May @ 11:58am 
Also great for creating caves if you want to leave overhead mountain there.
👁 13 May @ 8:29am 
I can not begin to tell you how much I appreciate this mod.

Combined with Mountain Roof Removal mods, it's great for creating custom gardens in heavy mountains.
Cozy Fawn 11 May @ 8:56am 
How do I use that @Reisen?
Giant Enemy Crab 5 May @ 4:01pm 
No Steam upload?
Reisen 5 May @ 3:03pm 
Don't want to commit to maintaining this unless its officially unsupported by the author, but here's an updated 1.5 build of this and consistent map stone for the time being.

Source code changes included, if you want to build it yourself:

https://mega.nz/file/z5wwQRoQ#Evdg9Rr-MocAyqoV7X0TpuWdM5gHFFkPXBOQFk5pEiQ