Arma 3
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SigSound - ArmA 3 COMPAT - RHSAFRF
   
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
1.239 MB
31 Oct, 2021 @ 3:43pm
14 Aug @ 11:21pm
17 Change Notes ( view )

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SigSound - ArmA 3 COMPAT - RHSAFRF

In 1 collection by Sigliskovich
SigSound ArmA 3 - Entire Collection
37 items
Description
This is the compatibility mod for RHSAFRF.

Patreon!
Any fiscal support you wish to show will help immensely with the speed of future updates and overall quality of the mod!

[www.patreon.com]

COMPAT Submission Form!
Should you have requests for new compats that have yet to be covered, make it known in the submission form and follow the progress of it in the Discord!

[forms.gle]

Discord!
If you want to see the development of the soundmod and the various compats in real time, or if you want to show your appreciation, or to even just say hello! Please feel welcome to join the Sigsound discord!

[discord.gg]
24 Comments
Georg Ravioli 20 Aug @ 4:36pm 
It very well may have been another mod I use breaking it, just wanted to bring it up in case. Thanks for the fix!
Sigliskovich  [author] 16 Aug @ 1:22am 
I've fixed the 2b14 mortar and I tested the M109 and didn't have any errors with using the artillery computer, which compats are you using?
Sigliskovich  [author] 14 Aug @ 7:33am 
Alright I'll look at those when I can, cheers Georg
Georg Ravioli 13 Aug @ 11:44pm 
Just checked, all I could find was the RHSUSAF M109A2, the artillery computer is broken somehow, can't figure out why.
Georg Ravioli 13 Aug @ 11:12pm 
I haven't checked, I'll take a Quick Look through all of them to make sure. I did however find the reason the 2B14 is messed up.

Fire modes "Single1" and "Burst1" should each inherit from themselves, instead of "Mode_SemiAuto" or "Mode_Burst".

I know it's confusing because it's not defined in the RHS config itself, but it is defined in the parent ("mortar_82mm") so you inherit directly from that.
Sigliskovich  [author] 13 Aug @ 9:45pm 
Georg Ravioli,

Are there any other weapons with bugged fire rates other than the 2B14 mortar?

And are you able to specify which part of the RHS compats these are occuring?

thanks for catching that one and I'll look into it
Georg Ravioli 12 Aug @ 5:19am 
This mod seems to mess up the fire rate of some assets. I had 2B14 Podnos mortars in my mission, called in a fire mission on a target, and each of the 4 tubes fired 9 rounds in about 5 seconds or less. Lol
Анатолій Ілюшин 13 Jun, 2023 @ 4:57am 
In addition to air bombs, I noticed the default sound at Tochka-U. Tochka-U with cumulative ammunition has a normal sound, but Tochka-U with high-explosive ammunition has a default sound. I provide video evidence. I hope I haven't bored you yet.

https://www.youtube.com/watch?v=UGB59G9q_Og
Анатолій Ілюшин 13 Jun, 2023 @ 3:43am 
I can record video.