Crusader Kings III

Crusader Kings III

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Governments +
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23.753 MB
24 Oct, 2021 @ 12:48am
6 Jul, 2023 @ 10:41pm
93 Change Notes ( view )

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Governments +

Description

Governments + allows you to play in the normal CK3 start dates but with Fallen Eagle's government flavour, decisions, laws, mechanics, contracts etc

The mechanics includes:
- Forming Legions
- Restoring the Praetorian Guard
- collapsing mechanics
- Economic Stability
- Grand Raids
- Caliphate Authority
- Zakah

The governments added are:
- Imperial Cult
- Bureaucratic
- Autocratic
- Latin
- Legionary
- Eranshar
- Nomadic
- City-State
- Caliphate
- Islamic
- Gupta

Bureaucratic, Autocratic mechanics:
- A senate mechanic for whoever either controls rome or byzantion
- 3 new law sets
- 3 competence levels that simulate the empire's collapse (see below for a guide)
- New vassal contracts
- New legion system and a "restore the praetorian guard" decision
- Centralization laws for vassals that affect your relation with the emperor and incorporates a couple decisions like "Claim Throne" if you are fully centralized
- Autocratic governments is for provinces that broke away from the empire. They can restore the empire if it's fully collapsed and acts as a mini-empire

Eranshar Mechanics:
- new "Eranshar Authority" law set
- New vassal contracts like Centralization and Religous and Cultural enforcement
- Eranshar Bureaucracy can be formed if you are Zoroastrian and become Sayonshant

Nomadic:
- Nomadic Authority law set
- Grand Raid cb
- Nomadic Migrations cb
- A bunch of modifiers to better simulate nomadic realms/laws

City-State:
- City-States have "Economic Stability" which is affected by long term net income and can be amazing for your realm or very detrimental
- City States also are limited to 1 county

Islamic:
- Select a preferred caliph to increase his authority and send him your zakah
- All new vassal contract with islamic taxes and levies, caliphate zakah rights to enforce where your vassal's zakah ends up, jizya obligations and dynastic autonomy
- ability to reform into a caliph
- succession and special contracts provided by Muslim Enhancements! go play their mod or I'm banning you

Caliphate:
- Adding to the islamic government, caliphates get access to 2 new cbs: Claim the Caliphate for pretender caliphs and Jihad
- Caliphs gain access to caliphate authority which is tied to cbs and zakah and gives great modifiers
- Caliphs can dictate where exactly their subject's zakah goes

Gupta(has to be reformed):
- Gupta vassal contracts go from high levies and no taxes to high taxes and no levies
- Gupta Centralization replaces crown authority
- Gupta subjects care about your nobel blood and will dislike if you are of a lowborn descendant

I'm sure I missed something so if you notice something, please let me know :)



Each competence level can change by a bunch of variables and I'll list them here

Military:
-If you are an empire and have less than 3000 in numbers, you start losing competence depending on how much under 3000 you are
-Each legion gives 15 competence (You start with 1500)
-Your maa should be more than half of your levies/1000
the factor for the last one depends on if you reached the maa limit or not
-Allies are very helpful

Civic:
-Counties with development higher than 20 are very helpful
-Counties with less than 5 development are detrimental
-Vassal Centralization is helpful and decentralization isn't (Vassals are more likely to centralize if they like you)
-Building 3 buildings or more in provinces is very useful
-Having control less than -10 is very bad

Diplo:
-County opinion higher than 70 is really really good
-County opinion lower than -10 would affect competence badly
-Allies are helpful
-Vassal opinion is very very important and will probably be the main cause for rise/decline. You need opinion above 60 to raise and opinion under -30 to lower


And for people who don't want to care about competence:
effect change_variable = { name = mil_comp add = 1000 }
effect change_variable = { name = civic_comp add = 1000 }
effect change_variable = { name = diplo_comp add = 1000 }

Compatibility:
Even though I try to make this mod compatible, government mods will probably not work with this mod. Also, I added a few additions to some CB files to reduce nomad war cost so that might prove some mods incompatible

For any questions/bugs please vist:
The Fallen Eagle Discord: https://discord.gg/c2b9PCPe9n

Translations:
- Russian: https://steamproxy.net/sharedfiles/filedetails/?id=2806469380
- German: https://steamproxy.net/sharedfiles/filedetails/?id=2758728933
Popular Discussions View All (6)
3
17 Sep, 2022 @ 10:03am
Government Maintenance Suggestion
Mightus
2
9 Apr, 2022 @ 11:50am
How to be go from tribal to bureaucratic
Pixeral Codex
1
15 Dec, 2022 @ 8:56am
What should an a non-Muslim Clan government do?
Qareen
1,292 Comments
Seth9408 26 Sep @ 7:39pm 
update:steamhappy:
Kaine253 20 Sep @ 10:55am 
roads to power is adding a semi-unique government to byzantium
[RTB] Sarianos 19 Sep @ 9:28pm 
@Hendrix
I've been out of the loop for a spell, would you care to explain why it's no longer needed?
Hendrix 19 Sep @ 6:41am 
Well this mod will no longer be needed I guess, Rest in peace now, son of rome.
Scullex 23 Aug @ 2:57am 
ill never get tired of hearing british slang
PrimeNoodles 28 Jul @ 8:47pm 
@Woden Warrior yes I'm sure the modder will update faster if you shout at him and use vulgarities...very effective way to do so.....NOT. Please be more respectful next time, he has ZERO obligation to you or to any of us, he's literally doing this for free and you're being a whiny ponce.
SqueakyDiversity 15 Jul @ 8:42am 
hello, does the mod work with custom characters? I tried making one and the mod didn't seem to work but works fine with the default characters
Woden Warrior 14 Jul @ 4:07am 
It's amazing CK3 devs haven't incorporated this mod already. Too busy rubbing their hands together no doubt.
Woden Warrior 14 Jul @ 4:03am 
I spent ages undoing my entire modset to discover THIS is what was preventing me from changing tax contracts...
Update the bloody mod already.
kharnthebetrayer 7 Jul @ 2:53am 
It was a year...