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Báo cáo lỗi dịch thuật
if IsValid(oldWeapon) then
if oldWeapon:GetClass() == "weapon_vrmod_empty" && string.StartWith(newWeapon:GetClass(), "arcticvr") then
local randomtimername = ply:GetName()
timer.Create( randomtimername .. "vrcrashfixtimer", 0.5, 1, function()
ply:SelectWeapon( "weapon_physgun" )
end)
timer.Create( randomtimername .. "vrcrashfixtimer2", 0.9, 1, function()
ply:SelectWeapon( newWeapon )
end)
return true
else
end
end
end )
or wherever gmod is installed. Remember to backup init.lua first in case it doesn't work or you want to revert
If you want the intermediary weapon to be something other than physgun just change "weapon_physgun" to some weapon the player
will always have with them.
I just did a little workaround script that makes the player automatically quickly switch to a different weapon in between the switch to an arctic vr weapon. Shitty workaround but works
Warning! Detected missing render.PopRenderTarget call!
[[ArcVR][UNOFFCIAL]ArcVR: Anniversary Special/Shotgun,Grenade bugfix] lua/weapons/arcticvr_base/cl_think.lua:427: Tried to use a NULL entity!
1. SetBodygroup - [C]:-1
2. VRThink - lua/weapons/arcticvr_base/cl_think.lua:427
3. v - lua/autorun/cl_arcticvr.lua:71
4. Call - lua/includes/modules/hook.lua:96
5. v - lua/vrmod/vrmod.lua:488
6. unknown - lua/includes/modules/hook.lua:96
it appears only when i grab any weapon from arcvr, then grab something else in my enventory and then i grab again same weapon from arcvr, it appears only at the server of my friend and he reinstalled garry's mod fully and dilited all his files and this didn't work, how to fix it?