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Rapporter et oversættelsesproblem
I can see there's a colour introduced in version 1.5 to Data\Core\Defs\ColorDefs\ColorDefs.xml, called ReddishBrown. It's supposed to have a parent of HairColorDefBase, but they left it blank. I suspect this causes the game to consider it "Misc", which makes it appear on the styling station. Because your code doesn't show "Misc", only "Ideo", it doesn't show.
So this ReddishBrown I see on the native styling station for Apparel I am pretty sure shouldn't be there.
I downloaded the source for the mod, and recompiled with "x.colorType == ColorType.Ideo || x.colorType == ColorType.Misc" in Dialog_ColorPatterns, and could then see that brown color in the mod's colour picker.
I am assuming there's some code in the game somewhere that adds this "Misc" ColorType to an existing definition at runtime, but I think it's a bit beyond my skills to find out how that's happening.
I would really appreciate it if you were able to do a sanity check on this for me, and update the mod so it matches the palette on the styling station dialog.
Here's a few screenshots to demonstrate: https://imgur.com/a/self-dyeing-stuff-nQTp7nI
Many thanks for this great mod, saves me a lot of time every play through.
I think this is because the mod code looks for defs with ColorType "Ideo", but this brown colour doesn't have this property.
When I manually use the styling station to set this dark brown color, the apparel in the save game is set to RGBA(0.518, 0.325, 0.184, 1.000).
Seemed very bizarre to me, so I decompiled the games source code and had a look at Dialog_StylingStation. When building the list of colours, the game looks for a ColorType of "Misc", in addition to "Ideo", but I couldn't find any defs with this ColorType.
(to be continued)