Arma 3
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Drongos DYEL (carrying, logistics and interaction)
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Data Type: Mod
File Size
Posted
Updated
1.310 MB
30 Jul, 2021 @ 6:06pm
28 Mar @ 8:43pm
21 Change Notes ( view )

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Drongos DYEL (carrying, logistics and interaction)

Description
There is a detailed README in the mod folder.

Portuguese version

Demo mission[drive.google.com]

OVERVIEW
Pick up, carry and drop objects and injured men
Objects (such as crates) can be loaded to/unloaded from vehicles
Easy vehicle in vehicle support through a dialog
Vehicle towing
Open and close doors on any properly configured vehicle through a dialog
Paradrop vehicles and objects from Blackfish and other properly configured aircraft
Move, load and stack sandbags and H-barriers to build fortifications
Place statics and sandbags on trucks for a DIY technical
Improved grenade aiming system (aim assist, dropping at feet, pick up and re-throw)
AI interaction (talk, restrain, move, drag from car, custom scripts)
Arrest enemies and civilians
Move into any vehicle position
Customize vehicle animations (when near repair vehicles)
Player menu in inventory with options such as animations, clear grass, clear foliage, attaching throwables and custom options
Active inventory (click on an item to use it) with full customization
Incremental door opening/closing
Default actions such as using matches to start a fire or drinking to restore stamina (DMP/ACE items supported)
Drag boats in/out of water
Dynamic conversation dialogs
Digging
Survival system
Tested on a dedicated server

shift-c: Interact
shift-z: Throw aim
shift-mousewheel scroll: Doors
alt-c: Menu

Discord for my mods[discord.gg]

NOTE: TenuredCLOUD has dramatically improved and expanded these survival mechanics in his mod called MISERY. You can find it here:
https://steamproxy.net/sharedfiles/filedetails/?id=2738615029

LICENSE
https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa

In addition, nobody associated with tier1ops.eu may use, edit or distribute this mod or any derivatives thereof.

CREDITS
Drongo: Concept and coding
VedKay: Some concepts and testing
Leopard20: Huge help getting the grenade code working, it wouldn't be in without him
Scofer: Help with module configs
Tenga: Inspiration for the gradual door opening

THEFT OF MY WORK
My artillery mod was stolen, edited and re-released in violation of the license by BlackAlpha of tier1ops.eu. Here is a video showing my original work and his stolen edit:

https://www.youtube.com/watch?v=Oe7G6WwxQVU

Please share this video and let the community know that BlackAlpha and tier1ops.eu are thieves.
Popular Discussions View All (5)
5
7 Aug, 2022 @ 5:22pm
Controls
Mythical
1
23 Oct, 2023 @ 4:35pm
Can not pick up xxx(xxx)(blacklisted)
HCLI_ARNO
2
27 Aug, 2021 @ 9:11am
Feature Request: Disable Weight Check
TehF0cus
225 Comments
50.0346° N, 19.1758° E 11 Aug @ 3:43am 
thumbnail pic go hard
C.710 17 Jun @ 6:24pm 
global server settings still dont work
DanBotX34 14 May @ 12:45pm 
Update to the last message, it seems that if you use an object that exists on a server before you joined (at least in this case for me) then it will have a problem with the turning/tilting and just overall snapping objects; a new version of the prop seemed to fix it.

Again, not sure if that's just a server related issue or a consistent thing, but that at least fixed it for me :D

sorry for wasting anyone's time ;-;
DanBotX34 14 May @ 12:28pm 
Hi there, Not sure if this is me being dumb or what ;-;

Having an issue with drongos where the object I'm attempting to attach to a vehicle will end up snapping to the default rotating and not snapping properly in reference to where I had it placed.

I noticed this isn't a consistent issue, as I remember having this happen once or twice before but then randomly fixing itself, I'm not sure as to what's causing or nor how it ends up fixing.

Most likely a setting somewhere for Drongos that's causing this but I'm not sure, and most of them are server side, but the issue doesn't happen to everyone at the same time so idk if it would be that.

Anyways, hopefully someone knows what to do :D

All the best :)
Epik Berm 20 Apr @ 8:26pm 
yes i see that sir but im saying i had to look through all of my other mods to find out which of the 230 mods i play with was causing that to happen and i was lucky enough to be willing enough to go through like 147 menus to try and find it

im just saying being that a lot of people use ACE i would just keep it unbound or something, but that's just me; or maybe have a disable-able popup say like "Drongo's grenade thrower activated!!" cuz I had no idea what it was

thank u sir i appreciate all of the work you do please keep it up
Drongo  [author] 20 Apr @ 3:47pm 
IT LITERALLY SAYS THE KEYBIND IN THE DESCRIPTION OF THE MOD, ASK YOUR MUM TO REBIND IT IF YOU CAN'T FIGURE IT OUT, thanks.
Epik Berm 20 Apr @ 11:36am 
PLEASE REMOVE THE GRENADE ARC THING'S DEFAULT BINDING IT TOOK ME FOREVER TO FIGURE OUT WHAT IT WAS AND WHERE IT WAS FROM, thanks.
JPAB97S | Kiosk 9 Apr @ 3:55pm 
Ah, my big brain moment was just waiting for me to ask the question to finally figure it out. For anyone else wondering, make inventory clickable has to be enabled in CBA settings, and then just double click on the drones in the inventory and use throw keybind.
JPAB97S | Kiosk 9 Apr @ 3:52pm 
I am sorry to bother, but I cant for the life of me figure out how to deploy the RC-40 from Reaction Forces by hand. A little help? Thanks! :steamhappy:
SpooNNNeedle 30 Mar @ 7:51pm 
My only suggestion/major feedback is the grenade arc function... by default it is bound to shift+z, but this keybind is probably the most annoying part of the entire mod. Without binding the key to something different, you will activate the feature when running and hitting the deck, while piloting most air vehicles, and it minorly conflicts with a couple of other mods on the workshop as well. Given its niche use it would make sense to have it set to something else by default.