Arma 3
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Androids
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Data Type: Mod
File Size
Posted
Updated
10.865 MB
18 Jul, 2021 @ 9:39am
11 Oct, 2021 @ 9:11am
3 Change Notes ( view )

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Androids

Description
Here come the perfect avatars for Arma 3 AI : Androids !
This mod was made with Singleplayer in mind, and to provide a more immersive experience when leading AI units. Although it is possible to play as an android, please remember that the primary goal is to offer credible virtual companions for players.

Features
- Android units and groups, ready-to-use, split in 3 factions for NATO.
- New uniforms and gear.
- SP showcases based on the Combat Patrol mode.
- Edited surfaces config : AI will favor the “crouch” stance over the “prone” stance in stealth and combat modes.
- Disabled some of the most annoying idle animations.
- Edited radio protocol to eliminate useless chatter.
- In 2035, crickets have gone extinct.
- ACE3 compatibility : androids are machines, and as such are excluded from the Medical Simulation.

More factions, skins, loadouts and demo missions are planned.

Credits
This addon is based on Lordfrith's original project : Frith Robots[forums.bohemia.net].
37 Comments
SUPREMAWARGOD36 24 Mar @ 4:19pm 
are there vehicules with this?
Hectrol 29 Feb @ 6:16am 
A macro scenario with this mod "SCION WAR onLV426" [With many locations]: https://steamproxy.net/sharedfiles/filedetails/?id=3170236250 Very Thanks
DeNatured Milk.Com 9 May, 2023 @ 6:11pm 
Could you make this compatible with the Ace Armor Adjuster mod? It makes the Androids invincible

https://steamproxy.net/sharedfiles/filedetails/?id=2849354160
wilsoncomeback 9 Mar, 2023 @ 1:28pm 
Is this mod like Detroit: Become Human in technical view for the units?
Killimanjaro117 16 Jan, 2023 @ 4:39am 
Sounds good. I know with Webknight's Dreadnoughts Mod, they require a special toolkit that repairs them to full, but they are a custom player skeleton
Haleks  [author] 15 Jan, 2023 @ 6:56am 
@Killimanjaro117 : From a technical point of view, androids are just like regular humans when it comes to the medical system; configuring them to be repairable instead of using regular injuries & FAKs requires a bunch of custom event handlers, which is going to break compatibility with ACE and other mods touching on that aspect of the game.
One potential solution would be an optional module for players who don’t use those mods – I’ll take a look into this.
Killimanjaro117 14 Jan, 2023 @ 9:51pm 
Do you ever plan to allow them to be repairable? Mod works well even in this year, thank you for the content.
Kryzzan 4 Apr, 2022 @ 12:47pm 
Are these stronger then normal humans or just graphical changes?
crispychips 17 Mar, 2022 @ 12:48am 
finally i can make a robot invasion. thank you!!!
Haleks  [author] 11 Oct, 2021 @ 9:12am 
Tiny update bringing full Zeus support - enjoy!