RimWorld

RimWorld

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Release When Healthy
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
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263.118 KB
3 Jun, 2021 @ 1:43am
22 Mar @ 1:17am
11 Change Notes ( view )

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Release When Healthy

In 1 collection by Mlie
Developed by me
103 items
Description


Adds a prisoner-interaction to release prisoner only when healthy.
When they get healthy the interaction is automatically set to Release.

There is also an option to make this the default interaction on all new prisoners, excluding quest-pawns.

Japanese translation from RimWorld Mod database[rimworld.2game.info]

If you like this one, take a look at my other prisoner interaction-mods
Convert Then Recruit,
Convert Then Release
and
Convert Then Enslave


So I've previously made some different prisoner interraction-mods and since the total number of different options started getting out of hand I combined them into a new mod, Custom Prisoner Interactions
This mod will still stay around for those who want it but the new mod has the same features as all the others combined plus some improvements.


[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


49 Comments
Mlie  [author] 22 Mar @ 1:19am 
This mod will not be further updated, please use the Custom Prisoner Interactions mod instead
https://steamproxy.net/sharedfiles/filedetails/?id=2841231775
Monkey Magic 19 Aug, 2023 @ 12:53pm 
Okay, fair enough you sold me.I looked into it earlier anyway, and interestingly enough your combination mod is a smaller file size that this one.

Incidentally, I have not seen pawns randomly collapse from anything other than exhaustion, and since my pawn's settlement is close to the map corner, I do not think I need worry about prisoners collapsing before they leave in any case.
Mlie  [author] 19 Aug, 2023 @ 12:03pm 
@Monkey Magic Added a "release when able to walk" and "release when no longer guilty" options to the Custom Prisoner Interactions mod
Mlie  [author] 18 Aug, 2023 @ 10:41pm 
@Monkey Magic The point of the mod was to release prisoners, not when the could walk, but when its certain that they can reach the map edge.
Also, as previously mentioned, this mod will not get any feature updates as any new features will be added to the linked prisoner interactions mod. I could add an option there for releasing when able to walk however.
Monkey Magic 18 Aug, 2023 @ 5:46pm 
I checked the in-game info, and while slave price does increase the more healthy a prisoner is, the "reputation gain on release" stays the same regardless. Given that I installed this mod purely to release prisoners for goodwill, and the mod does not see prisoners that are "no longer incapable of walking" as "healthy" leading to a waste of time, effort and resources recovering prisoners to full health, this mod kinda loses it's purpose. for me :/

EDIT - I found an alternative solution. Message 2 Letter turns marriage and colony pet hunted messages into letters. I made a small add-on mod to include Mobility Recovered (NoLongerDowned) so I will never miss that message.

Still have to manually release, but its better than incurring those losses.
Mlie  [author] 14 Aug, 2023 @ 10:42am 
@Monkey Magic It uses the same logic that vanilla uses for defining if a pawn requires bedrest, so there is no filtering or checking of what a prisoner is suffering from. Also, as mentioned in the description, there is a replacement mod for this. Any new features will be added to that one.
Monkey Magic 14 Aug, 2023 @ 10:36am 
I have a 100% healthy prisonerscheduled to be released, but my pawns will not do so. I can not even force them to do so, since the option does not show. The prisoner has a bad back which limits movement, but I do not think this is the cause. They are also a recovering alcoholic, so I think this might be the issue?

This is possibly vanilla behaviour too, as I have never been in this situation before.

EDIT - Administered alcohol as an operation, and a message popped up stating they were no longer capable of walking. Still could not release them as "healthy" but could release them with default.

So although this is apparently vanilla behaviour, it might still be an issue with this mod, in that it may need to filter out addiction
Monkey Magic 8 Aug, 2023 @ 8:37am 
Cool thanks. Lemme know if you decided to implement it then ^^
Mlie  [author] 8 Aug, 2023 @ 8:00am 
@Monkey Magic Yes, that mod adds all the others into one, only showing relevant options
Monkey Magic 8 Aug, 2023 @ 7:58am 
Fair enough, but since that includes DLC content, I take it those are set to "if active" and won't be an issue?