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https://steamproxy.net/sharedfiles/filedetails/?id=2841231775
Incidentally, I have not seen pawns randomly collapse from anything other than exhaustion, and since my pawn's settlement is close to the map corner, I do not think I need worry about prisoners collapsing before they leave in any case.
Also, as previously mentioned, this mod will not get any feature updates as any new features will be added to the linked prisoner interactions mod. I could add an option there for releasing when able to walk however.
EDIT - I found an alternative solution. Message 2 Letter turns marriage and colony pet hunted messages into letters. I made a small add-on mod to include Mobility Recovered (NoLongerDowned) so I will never miss that message.
Still have to manually release, but its better than incurring those losses.
This is possibly vanilla behaviour too, as I have never been in this situation before.
EDIT - Administered alcohol as an operation, and a message popped up stating they were no longer capable of walking. Still could not release them as "healthy" but could release them with default.
So although this is apparently vanilla behaviour, it might still be an issue with this mod, in that it may need to filter out addiction