Space Engineers

Space Engineers

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Cargo Teleporter
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Type: Mod
Mod category: Block
File Size
Posted
Updated
1.750 MB
7 Apr, 2021 @ 6:44pm
25 Feb, 2023 @ 11:55pm
7 Change Notes ( view )

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Cargo Teleporter

Description
Cargo Teleporter

What is it?
This block will teleport items to (or from) another storage container. I cannot model, so vanilla models have been used.

Works with both laser and radio antennas.

Conveyor Sorter Based - Uses power and can be turned off.

Large Ships/Stations: Uses Large Sorter model. 1 MW Power Usage

Small Ships : Uses Small ship varient of Large Sorter model. 500 kW Power Usage

Note: Drain mode will dump to / pull from connected storage.

How to use

Teleport to Storage
Add [T:{Block Name}] to the name of the Teleporter.
ex "Cargo Teleporter [T:Small Cargo Container 2]"

This will push the inventory of the Teleporter into "Small Cargo Container 2".

Teleport from Storage
Add [F:{Block Name}] to the name of the Teleporter.
ex "Cargo Teleporter [F:Small Cargo Container 2]"

This will pull the inventory of "Small Cargo Container 2" into the Teleporter.

Teleport to / from a different grid
Add [G:{Grid Name}] to the name of the Teleporter.
ex "Cargo Teleporter [G:Static 7763] [T:Small Cargo Container 2]"

This will push the inventory of the Teleporter into "Small Cargo Container 2" on the grid named "Static 7763" if they are connected via an antenna network.

Antenna signal relaying (aka using the chain of antennas you own), you can now use chains/networks of antennas to find specific targets.

Note
The Teleporter and destination blocks must be owned by the same person or the same faction. 'Nobody' is a valid choice as well.

The Mode (T/F/G) is case insensitive.
ex Both "[T:Small Cargo Container 2]" and "[t:Small Cargo Container 2]" will push the inventory of the Teleporter into "Small Cargo Container 2".

Leading and trailing spaces are ignored.
ex "[]", "[T: Small Cargo Container 2 ]", "[]" are all equivalent to "[T:Small Cargo Container 2]"

Credits
Original mod by Peter Cashel:

Rewritten by falconraptor and EndGamer
Popular Discussions View All (1)
8
31 May, 2023 @ 3:47am
PINNED: Bug Report Thread
Blue64
96 Comments
TioTrix 21 Apr @ 5:45am 
nope dont work for me, the antennas dont connect for what ever reason. normally they should do it
TioTrix 20 Apr @ 2:25pm 
hm i try this out but it dont work for me
the antennas dont connect ,even when they about ... 22m away

status disconnected
grid not found
target not found..

and both antennas should see the other one
falconraptor  [author] 10 Apr @ 3:44pm 
@ProgrammerTM08 I am sorry but currently the mod does not work with gasses.
Progammer TM08 8 Apr @ 11:57am 
Does it work with hydrogen?
DISCO429 27 Jan @ 10:47am 
hi all, anybody else had the issue where teleporters suddenly stop sending cargo to other grids and it disappears/deletes?
kinngrimm 25 Jan @ 3:46pm 
understood, well i guess i will have to stress test this system when i come to build my battleship in a few months ^^ not sure i would even notice any performance fall offs then or would address them to the correct origin. I could build a test environment in creativ with a couple hundred runninng in parallel in a loop on my potato... *sigh* will see.
thanks for your time, it is a great mod idear
falconraptor  [author] 12 Jan @ 1:29pm 
@kinngrimm I am not sure about performance savings, I just tried to make it as small a penalty as possible. I never tested it with multiple inventories, only to or from the teleport block as seen in the video. The block that the teleporter is pulling from or pushing to can be any inventory (assembler, turret, o2h2, cargo, etc...)
kinngrimm 12 Jan @ 10:46am 
so there are 1:n from and get options, do both endpoints have to have the teleporter block or could the target be just a bunch of inventories?
kinngrimm 12 Jan @ 10:34am 
in terms of performance, roughly at how many single conveyors would this become better?
I am thinking of large battleships and having turrets equiped with these to replenish their munition.
Would that make sense?
SvenBrnn THE NOOB 2 Dec, 2023 @ 2:02am 
OK, i just debugged though the whole code and found out... the only thing not working is the console telling me its disconnected. Somehow when the containers are connected on the dedicated for a grid thats 40km away, its not showing in the status. It says "disconnected" and "no grid" + "no block" while it is transfering items correctly.