Total War: WARHAMMER II

Total War: WARHAMMER II

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The Hammer of Grungni - Version 1.1.7 (Single-player Only) (Updated for S&F)
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Tags: mod, Campaign
File Size
Posted
Updated
22.825 MB
12 Mar, 2021 @ 1:12pm
2 Feb, 2022 @ 12:04am
15 Change Notes ( view )

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The Hammer of Grungni - Version 1.1.7 (Single-player Only) (Updated for S&F)

In 1 collection by greyTiger
The Hammer of Grungni - Dawi Collection
17 items
Description
Overview
The Hammer of Grungni provides several new mechanics for the Dwarfs. Each of the Legendary Lords receives their own unique mechanic, along with a Runeword forging system that is available to all the lords.

Why not check me out on Youtube and Twitch[www.twitch.tv] for more Warhammer content.

Stonemasons
Includes a new building chain which can be built in specific Dwarf holds across the Mortal Empires map. There are three tiers:
  • Masonry Enclave - Provides public order but reduces growth.
  • Guild Hall - Allows for the recruitment of the Stonemason and Stonemason (Great Weapons) units.
  • Stonemason Chapters - Provides a different bonus to the Stonemason units for each of the Dwarf holds.

The Stonemason units do not gain combat buffs from the lord's red line like other troops, only from the new Runeword system or from the Stonemason Chapter buildings you have constructed. Each dwarf hold gives a different unit effect:
  • Karaz a Karak - Leadership +9
  • Zhufbar - Missile Resistance +15%
  • Karak Eight Peaks - Physical Resistance +15%
  • Karak Kadrin - Bonus v Large +9
  • Karak Azul - Weapon Damage +12%
  • Karak Hirn - Movement Speed +20%
  • Karak Azgal - Charge Bonus +20%
  • Karak Norn - Melee Defence +6
  • Karak Ungor - Melee Defence +6
  • Karak Izor - Melee Attack +6
  • Karak Zorn
  • Kraka Drak

Thorgim Grudgebearer
Thorgrim receives the new 'Resources of the Karaz Ankor' mechanic where the player can spend Oathgold to unlock upgrades for specific unit types across all armies. Each upgrade has three tiers, which become more expensive at each tier. Each tier is locked behind a specific building requirement.
  • Tier 1 requires a Masonry Enclave building in either Karaz a Karak or Zhufbar.
  • Tier 2 requires a Masonry Enclave building in any one of Karak Eight Peaks or Karak Kadrin or Karak Azul or Karak Hirn.
  • Tier 3 requires a Masonry Enclave building in any one of Karak Azgal or Karak Norn or Karak Ungor or Karak Izor.

Grombrindal
Grombrindal has access to a new resource called Valour. This is gained from winning battles and can be spent on upgrades in the 'Valour Rewards' screen. The upgrades provide combat boosts to unit categories such as Infantry, Rifles, Artillery, etc As the player purchases rewards they can unlock a new army ability that allows a unit of Miners with Blasting Charges to be summoned once per battle.

Belegar Ironhammer
Belegar receives a new 'Ancestral Renown' mechanic that provides upgrades to the combat stats of the player's lords and heroes. A new UI element is added to the campaign screen (which can be toggle on\off) which shows the player's current amount of Renown and the bonuses that have been unlocked.

Renown is earned from winning battles, and is added to the players total Renown on the progress bar. When the player gains enough Renown to move to the next tier the bar is updated and the tier's combat stat bonuses are unlocked. The player can also unlock several army abilities for use on the battlefield.
  • Tier 3 unlocks the Rune of Ruin which lowers the enemy's armour and melee attack.
  • Tier 5 unlocks the Rune of Restraint which holds the targeted unit in place.
  • Tier 7 unlocks the Rune of Regeneration which restores the health of the player's units.
  • Tier 9 unlocks the Rune of Ragnarok which deals high damage to units in the targeted area.

Ungrim Ironfist
Ungrim has a mechanic that revolves around locating and defeating beasts in monster hunts that are triggered every 20 turns, starting on turn 15. The monster hunt event popup provides the player with a clue to the beast's location, and the player must search for them in that area. If the player is able to defeat the army then they are given the option of slaying the beast to gain a new resource called Acclaim, or they can choose to tame the beast and recruit it into their army via the regiment of renown panel.

A new user interface called the 'Slayer Halls' allows the upgrade of Slayers with Acclaim and the upgrade of tamed beasts with Oathgold.

Runewords
The heart and soul of the Hammer of Grungni mod is the runeword forging mechanic which is available to all 4 of the legendary lords, with each lord having a different bonus in the forge system.
  • Thorgrim can use multiple runes from the same category, going all in on offence or defence.
  • Grombrindal has the offensive and general rune stats doubled, but the defensive stats are halved.
  • Belegar get a reduction of 5 Oathgold per tier on the cost of Crafting.
  • Ungrim gets an additional Bonus v Large stat on all crafted runewords.
  • Thorek gains a ward save and upkeep reduction for Rune Lords and Rune Smiths. Runewords also last 15 turns.

To create a runeword the player just has to click on the runes they want (one from each category, unless playing as Thorgrim), and they will be added to the bottom of the screen. Then they just need to click 'Craft' and the runeword is created and assigned to the first free runeword slot. If all slots have an active runeword, then the slot with the runeword with the least turns remaining is used. All runewords currently last for 10 turns.

When creating a runeword there is always a bonus effect added. This bonus effect takes the lowest value of the selected runes, and is a different stat based on the combination of runes the player has selected. For example selecting;
  • Rune of Cleaving + Rune of Shielding + Rune of Seeking = Charge Bonus
  • Master Rune of Slaying + Rune of Shielding + Rune of Seeking = Melee Attack

There are also four hidden units which can be unlocked by the combination of certain runes in a runeword. When unlocked the units are added to the Regiments of Renown panel. See the pinned Runeword Combinations discussion for details.

Thunderer Marksmen
In addition to the mechanics, there is also a new ranged unit which can be recruited. These are the Thunderer Marksmen, which come in a unit of 32 expert shots, who can fire further and hit harder than the standard Thunderer unit. This can be recruited from the same building tier as the Thunderer unit.

Requirements
This mod requires the UI Modding Framework to function correctly. Thanks to Vanishoxyact for their work on this handy framework.

Compatibility
- Empire's Cult of Sigmar mod appears to be incompatible.
- Lily's Bretonnia technology stops the buttons from working.
- UI turned off by Instant Quest Items mod

Thanks to the good folk at the Modding Discord for their assistance with this project.

Submods
- The Hammer of Grungni (SFO Grimhammer II)
- The Hammer of Grungni (Cataph's Kraka Drak Submod)
- The Hammer of Grungni (Kemlegar's Dwarf Riders Submod)
- The Hammer of Grungni (Elon's Greybeard Prospectors Submod)
- The Hammer of Grungni (ChopChop92's Dwarfs of Karak Eight Peaks Submod)
- The Hammer of Grungni (Snek's Dawi Thunder Submod)

Translations
- Chinese version by 明曦丶xmD
Popular Discussions View All (11)
8
1
24 Dec, 2021 @ 4:33am
PINNED: Rune Combination Bonus Stats & Unit Unlocks
greyTiger
919 Comments
LEPS 6 Jul @ 7:56pm 
Missing you bud, glad to read you are enjoying the game again!
mickiedn 11 May @ 12:18pm 
I'm glad you are enjoying the game again :)
I'm going through a malakai campaign and having a lot of fun.
Will prob reset it, but be more aggressive with war declerations.
greyTiger  [author] 8 May @ 7:49am 
ToD has drawn me back into Warhammer 3. Had lost interest for a long time. Enjoying playing the new lords at the moment (though yet to touch Malakai). Whether this brings me back into modding, and porting this over, I'm not sure yet.

I did open up the games database files for the first time in a loooong time this week though and was utterly confused as my memory is like a sieve :)
Mike Hellforger 24 Apr @ 8:26am 
God I miss this mod so much for Wh3 :( After watching all the videos of ToD from content creators, even though the DLC itself seems to be really good, it really leaves a big hole in vanilla dwarf LLs mechanic-wise

greyTigers mods were incredible for doing exactly that - giving all the vanilla boring LLs their own mechanics and turning them into DLC-level campaigns
greyTiger  [author] 21 Apr @ 1:12am 
Are you using any of the mods in the Compatibility list above as they may cause this issue.
Little Timmy 5 Apr @ 5:32am 
i keep trying to use this mod but the buttons and panels disappear after i finish a battle and idk whats causing it, to be fair i have a large mod list but was curious if anyone knew of this issue and what causes it
greyTiger  [author] 28 Mar @ 12:08am 
You will need to have the UI modding framework mod activated for the screens to work.
louis.sica 18 Jan @ 12:14pm 
Can anyone help me figure out how to use this. The buttons pop up for the upgrades in the bottom right of the screen but nothing happens when I click them. Can someone help le out. What am I missing?
Bastilean 3 Nov, 2023 @ 5:56am 
That's fair. Hope you come back at some point
greyTiger  [author] 3 Nov, 2023 @ 1:15am 
@Bastilean I have not looked at the Dwarf Rune Lore rework by CA. Infact I have stepped away from modding and content creation this past 8 months or so.