Total War: WARHAMMER II

Total War: WARHAMMER II

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Empire Master Engineers II
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Tags: mod, Units
File Size
Posted
Updated
122.454 MB
3 Mar, 2021 @ 2:24pm
6 Oct, 2021 @ 8:23pm
23 Change Notes ( view )

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Empire Master Engineers II

Description
This is a continuation of ZombieFlander's Empire Master Engineer mod. That mod has been retired.

Emperor Magnus the Pious famously said that three things make the Empire great: faith, steel, and gunpowder. In the Total War: Warhammer games, the Empire has heroes that embody the pillars of faith and steel, yet they've left a glaring omission: the one embodying gunpowder, the Master Engineer. In the Warhammer world, without Master Engineers, there is no Repeater Rifle or Grenade Launcher. Nor is there the Helblaster Cannon, Helstorm Rocket Battery, or the mighty Steam Tanks. They fulfill a support role (like the Vampire Coast's Gunnery Wight) and add flavor that the Empire sorely needs.

MOD FEATURES:
  • Three weapon loadouts, each with their own skill lines, including brand-new skills:
    • Repeater Rifle: The main weapon used by the Outriders of the famed Pistolkorps, the Repeater Rifle is meant to throw as much lead at the enemy as possible. The skill line for the Repeater Rifle is meant to bolster gunpowder units by providing more ammunition, faster firing rates, and better ammunition replenishment.
    • Grenade Launcher: Used by the more daring (or maybe just plain crazy) members of the Pistolkorps, the Grenade Launcher is there to make the other side go BOOM. Thus the skill line for the Grenade Launcher adds two special grenade types for the Engineer and makes war machines more deadly.
    • Hochland Long Rifle: Famed for its accuracy amongst the hunters of the eponymous province, the Hochland Long Rifle is the weapon of choice for sharpshooters. Unlike the skill lines for the other two weapons, the focus is on improving the abilities of the Engineer himself, with longer range, greater accuracy, and a Sniper ability for taking out elite units or characters.
  • New mounts: New mount choices, with some custom models.
    • Mechanical Steed: The Mechanical Steed is one of the most fascinating--and frightening--inventions to come out of the Imperial Engineers School. Given the level of tinkering needed to maintain battle readiness, it is the endcap of each of the weapon skill lines, and adds considerable cost to the upkeep of Engineers in the campaign while mounted. An optional Mechanical Steed effects submod adds a subtle lightning VFX to the mount's footsteps.
    • War Wagon: Technically a School of Engineers invention, added here as a mount for the Master Engineers, complete with working campaign model and animations.
    • Von Zeppel Steam Tanks: Exactly the same as in the Unique Steam Tank III mod, but implemented as a mount for Master Engineers.
    • War Balloon: Shoot at your enemies from safety!
  • New abilities: The Engineer has several abilities adapted from the tabletop rules or other characters in the game:
    • Extra Powder: Adds to the impact of projectiles fired by the buffed units (red skill) or the Engineer himself (yellow skill).
    • Master of Ballistics: An offensive buff that makes nearby artillery fire more accurately.
    • More Powder!: Allows the Engineer to replenish a unit's ammunition during battle.
    • Pigeon Bombs: A homing-missile attack. It's really not that effective. but it's kind of hilarious.
    • Stand Back, Sir!: A defensive buff that can take some of the heat off an Engineer targeted by enemy missile fire.
    • Repeater Pistol Shot: A short-ranged anti-lord/hero ability. I had to incorporate the new repeater pistol model somewhere.
  • New Legendary Hero: Based of off Forge World's Tamurkhan: Throne of Chaos campaign, Jubal Falk is the Captain-Engineer of Nuln. There's a small mission to recruit him, requiring you to move a unit to Wissenland. Might make that more complex in the future. He starts armed with a Hochland Long Rifle, and although it's his only ranged weapon, he has additional effects that make him and other gunpowder units even deadlier.
  • Unique Imperial Engineering Landmarks in Altdorf and Nuln (see below)
  • New starting traits, textures, models, and even animations!
  • Individual unit upgrades for gunpowder units: Includes artillery, outriders, handgunners, and steam tanks. Upgrades range from more armour to more ammunition. Upgrades are purchasable using Imperial Authority (or Acclaim for Markus Wulfhart).

HOW IT WORKS:
RECRUITMENT: The Engineer is recruited from a new section of the hero recruit menu. The following buildings unlock the Engineer, increase agent caps, and/or increase recruitment level:
  • Tier 4 & 5 Forges
  • Nuln Gunnery School
  • Imperial Academy
  • Altdorf Imperial Engineers' School (unique landmark)
  • Nuln School of Engineering (unique landmark)
Unfortunately, Master Engineers share an agent cap with Captains.
WEAPONS: There are three varieties of Master Engineer. Each of them has a unique skill line, but there's also a shared skill line available to all of them.
OTHER FACTIONS: The Engineer can be used in both campaigns and custom battles by any Empire faction, including the AI and unlocked playable factions, and each faction uses the appropriate uniform colours. Jubal Falk can be spawned by any faction, as long as they're human.

COMPATIBILITY/TRANSLATIONS:

FAQ:
Q: How do I get those sweet effects on the Mechanical Steed?
A: The old Mechanical Steed Effects should still work. Use that one.

Q: Will you be making a version that is compatible with <INSERT MOD HERE>?
A: See COMPATIBILITY above for currently-supported mods. Other than that, I don't have any immediate plans, but modders are welcome to contact me.

Q: Can I suggest some ideas and/or improvements?
A: Of course! Any sort of suggestion or constructive criticism is welcome in the comments. Note that there are modding tool limitations that may make some ideas difficult or impossible to implement.

TO-DO:
  • Bugfixes

SPECIAL THANKS:
  • ZombieFlanders, the original mod maker, everything is built off their work
  • Cataph, for 2d art including character portraits, portholes, and unit cards
  • Frodo45127, for the RPFM modding tool, which made creating and editing this mod so much easier
  • Phazer, for the RMEditor modding tool, used to create custom models and animations, very useful!
  • Vandy, for help with Jubal Falk and scripting
  • Drunk Flamingo, for feedback and scripting
  • Mixu, for permission to build off their Ironsides textures for Jubal Falk and for help with scripting
  • Willemsen, for their Hochland Long Rifle model, which was useful for a very long time, but has been retired
  • Sythropo, for their Hochland Long Rifle and Repeater Pistol models
  • Crisord, for their War Balloon model
249 Comments
Laserdream 4 Nov, 2023 @ 12:58am 
I am of two minds about this mod. The hero makes sense. Custom assets are nice. Supporting gunpowder gameplay is nice.

On another hand, stacking two Hangunner focus master engines in one army gives you 80-150 missile damage suppressive handgunners with -30 upkeep discount who trivially outperform Ikit's ratling gunners both in battle and on campaign. The enemies enter the range and just instantly evaporate.

If you care about having a -somewhat- challenging campaign, you'll have to tweak some of the bonuses down yourself with RPFM. Or make bonuses non-stacking, but that looks to be far more involved.
themilkman074 1 Jan, 2023 @ 11:52pm 
I know your done with WH2 but the tank dosnt show up :(
Wrath_of_Janos 9 Dec, 2022 @ 9:07am 
can you add female heros?
NotAnarchy 6 Dec, 2022 @ 1:13pm 
Please port it to Warhammer 3.
Autumnchain 22 Nov, 2022 @ 12:29pm 
Any intent to make the Master Engineer have their own unit cap at the cost of requiring Mixu's Unlocker?
Dragon32 1 Oct, 2022 @ 4:31pm 
@Brown Bear
Like. Literally. The. Post. Before. Yours.
Brown Bear 1 Oct, 2022 @ 1:00pm 
wh3 plz
FPXwarhorse 11 Sep, 2022 @ 3:55am 
Hey dude, just wondering if you'll be bringing this over to Wh3??I love this.best wishes to you.
Oliveira_Ferus 10 Sep, 2022 @ 6:59pm 
Bring this mod to warhammer 3 please!!!!