Sid Meier's Civilization V

Sid Meier's Civilization V

466 ratings
Faster Plot Expansion
   
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951.000 B
18 Mar, 2014 @ 3:04pm
1 Change Note ( view )

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Faster Plot Expansion

Description
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires.
87 Comments
Flazz 28 Sep, 2024 @ 1:49pm 
This mod is just placebo. All it does is change PLOT_BASE_COST which is unused by the game.
cclloyd 6 Jul, 2019 @ 11:06pm 
Does this stack with the Larger Cities mod (which lets cities expand up to 10 tiles and reduces cost by 60%).
UnderGod™ 3 Jan, 2019 @ 8:34pm 
Five stars for developer responsiveness
Omnises 30 Apr, 2018 @ 2:55pm 
Oh whoops a year and a half late on that response sorry there.
Omnises 30 Apr, 2018 @ 2:55pm 
Well, the AI will recognize whatever territory it has, and will pay attention to when and what tiles they'll be getting. So in that sense, yeah it affects the AI. No brainer.
Otherwise no it doesn't mess with AI.
Roadsidebandito 21 Dec, 2016 @ 11:47am 
too my understanding it does not affect the ai
hrafninn 21 Dec, 2016 @ 11:40am 
Ok I might have seen a difference but it does not effect the ai, right?
hrafninn 15 Dec, 2016 @ 8:53pm 
@student: didn't work for me either :/
StudentOfWelfare 7 Dec, 2016 @ 3:11pm 
Am I the only one this doesn't work for? It doesn't crash the game or anything, it just literally doesn't do anything.
ITRYTOSAGBACON 29 Nov, 2016 @ 1:07pm 
As someone who obsesses a lot about how borders look, thank you so much for this!