Arma 3
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USAF Mod - Utility
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Data Type: Mod
Mod Type: Mechanics, Plane
File Size
Posted
Updated
566.664 MB
15 Feb, 2021 @ 10:27pm
7 Mar, 2021 @ 1:29pm
2 Change Notes ( view )

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USAF Mod - Utility

In 1 collection by USAF Mod Team
USAF Mod - Official Collection
5 items
Description
USAF Mod - Utility Pack
Welcome everyone to the new official home of the USAF MOD!

This pack contains the Utility aircraft of the United States Air Force. Expand your mission capabilities by utilitizing air to air refueling, cargo drops, recon and A2G assets via drones.

Please note: We are in the process of a much needed deep overhaul of the mod, and not all aircraft from the old mod are present yet. Please be patient as we continue working to bring them up to a quality level we are happy with and believe the community will enjoy.

The following aircraft are currently included:
  • C-17 Globemaster III
  • C-130J Super Hercules
  • KC-135 Stratotanker
  • MQ-9 Reaper
  • RQ-4A Global Hawk

More aircraft are in development and will be added as they are completed. For more information, join our discord server below.

Links
Our discord is the best way to get in touch with the community and mod team:
https://discord.gg/mVwyJRE

Official tutorial videos are available here:
https://www.youtube.com/playlist?list=PLqBGCFCzZrSkMl6UxUZ9nr8KeG4lnNQ5c

BI Forum Thread: https://forums.bohemia.net/forums/topic/226147-united-states-air-force-mod-2019/

USAF Complete Steam Collection: https://steamproxy.net/workshop/filedetails/?id=2397379807
Popular Discussions View All (1)
1
15 Jan, 2023 @ 7:34am
C17 Parachuting
Darío
82 Comments
我有玉玉证 14 May @ 1:18am 
I have discovered an issue where MQ-9 is unable to fly along its flight path after being resupplied. It is uncontrollable, unable to fly higher and follow the planned route
TheAndi 20 Apr @ 4:52pm 
Been having an issue. Whenever selecting max zoom on the MQ-9 Reaper especially in resource-intensive areas, game automatically hits a hang crash. Would love some help pls+ty
R2vares 12 Apr @ 5:32am 
IAI Heron,KC-46 Pegasus,RQ-2 Pioneer, RQ-14 Dragon Eye,Lockheed Martin Desert Hawk
MQ-25,ScanEagle,AeroVironment T-20,Raytheon Coyote,RQ-21,E-2 Hawkeye
R2vares 12 Apr @ 5:21am 
please add RQ-11B Raven,RQ-20A Puma,RQ-7B Shadow,MQ-1C Gray Eagle
Robbyp 10 Feb @ 12:35pm 
I was wondering if I use your mods if the planes and all will be added or replace models currently in game? I'd like to use them on Antistasi but I'm unsure if they would actually appear in game or not.
.Victor. 8 Feb @ 4:57am 
hello gents. want to ask a big favour.. can you guys make the KC-135 Stratotanker so when we get in range with it that we can have a option that we can choose so the plane can autosync for refill feul. please...
Lala  [author] 6 Feb @ 1:47am 
MrBertrand1998_Qc 3 Feb @ 2:44am 
Hello. I am working on a script for performing halo jumps. However, I am wondering about the animation of the C-17 landing gear. I don't want the aircraft to appear with the landing gear deployed; instead, I want it to appear with the landing gear retracted.

I've tried using "Gear_1" through "Gear_5" with the command `_Air_Plaine_C_17 animate ["Gear_1", 0];` and `_Air_Plaine_C_17 animateSource ["Gear_1", 0];`, but it doesn't seem to work. I suspect that I might not have the correct animation name, and after checking the mod files, I couldn't find it. Thank you for your assistance.
Sykotyk. 25 Jan @ 9:45am 
@J-Money The KC-135 is the Tanker for fuel. On the editor, before starting the mission, find the tanker module, drop it, sync it to the aircraft, and set it up.
the insignificant 19 Jan @ 10:52pm 
@J-Money Late reply but the globemaster isnt a tanker.