RimWorld

RimWorld

123 ratings
MeditateAsWorkType
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Mod, 1.2, 1.4
File Size
Posted
Updated
2.428 MB
17 Dec, 2020 @ 5:37pm
26 Apr, 2023 @ 7:22pm
4 Change Notes ( view )

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MeditateAsWorkType

Description
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

You'll find two new columns in the "Work" tab:

Meditate (P) - meditate for psyfocus, per the configured target threshold on the pawn's widget.
Meditate (A) - meditate to grow anima grass, as a tribal pawn, even without a psylink.

This lets you do things, like, have the pawn also be a Doctor, and they will automatically ping back and forth between doctoring and meditating, which is impossible using the Schedule tab method.

Incompatibilities

There's an option in Common Sense called "Pawns will only meditate as much as they need" which conflicts with this mod. For anyone having issues who happens to have that mod, just disable the bottom option in the top category of Common Sense. -- Jiopaba (Thanks!)

We're on Steam: https://steamproxy.net/sharedfiles/filedetails/?id=2324532667
We're on GitHub: https://github.com/maarxx/MeditateAsWorkType
For reporting bugs or requesting features, Github Issues are better than Steam Workshop Comments.
71 Comments
OganessonG 23 Jun @ 12:07am 
A continued version, restored penalty limit function in 1.5:
https://steamproxy.net/sharedfiles/filedetails/?id=3273540559
Jetroid 19 Jun @ 1:27pm 
Seems working for me, and I'm using this with Tweaks Galore's Anima section. The begin linking button when selecting the tree etc is missing, as @Posh Octavia points out, but you can still link by right clicking on the tree (probably bestower too, but I didn't try it) with the pawn that you want to link with selected.

Also, for anyone thinking this isn't working as your colonists stayed idle, make sure the anima tree is in a safe temperature or they won't meditate at it. Tripped me up at first.
Posh Octavia 8 May @ 8:11pm 
seems to disable the ability to use the psylinking ceremony or anima trees in general, possibly a mod conflict but i cant tell
Arganot 30 Apr @ 7:29am 
This seems (not tested a lot) to be working for 1.5.

That being said, if you are using this with Tweaks Galore's Anima section, they break each other.
Kyrox 9 Apr @ 3:33am 
1.5?
JACK 21 Mar @ 3:23pm 
sat frowning at my pawn 'standing' for about 10 minutes before I thought to check the incompatibilities on the mod page, hahaha. thanks for the heads up! love this mod dearly
Leto 28 Feb @ 12:42pm 
Both should work.
Nana to Many Monsters 25 Feb @ 8:41pm 
Does this mod allow for both scheduled meditation as well as the new "work meditation?"
Leto 17 Feb @ 10:56am 
Made a small patch for your mod to make it usable with "Vanilla Psy Casts Expanded".

https://steamproxy.net/sharedfiles/filedetails/?id=3162774363
Jackster227 8 Jan @ 11:54pm 
Is there any chance you could make a work type that makes colonists meditate just for meditations sake? As below, im using VPA and want colonists to meditate whenever they aren't doing anything else to train levels. I tried to edit the mod myself but having never made rimworld mods before I couldn't figure out how to do it lol