Cities: Skylines

Cities: Skylines

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NAF Small National Roads
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Assets: Road
File Size
Posted
59.689 MB
6 Nov, 2020 @ 7:17pm
1 Change Note ( view )

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NAF Small National Roads

In 1 collection by Greyflame
North American Freeways
11 items
Description


Introduction

This is a part of an American styled highway set. This includes a 1+1 lane national road with ground, elevated, bridge, and tunnel segments.

It also includes ground-only 1+2 and 1+3 lane segments and a dashed line 1+1 lane segment.

You can find more lane options, details, recommendations, and credits in the collection listed above.

Features

- Ground, elevated, bridge, and tunnel models.

- Rendered tunnels with tunnel lights that stay on during the day.

- Yellow lines always render in the correct location.

- American traffic lights and rail crossings.

- Narrower elevated and bridge segments. (Admittedly a personal preference based on local infrasturcture.)

- Asphalt texture depends mostly on your map theme. Lighter road textures will have more obvious "tire shadows" while darker roads textures will have more seamless nodes.

- Minimal prop use. I only included "functional" props like traffic lights and street lights. Signage, decals, etc are up to your preference.

[www.patreon.com]

30 Comments
Greyflame  [author] 16 Feb, 2023 @ 8:09pm 
@Unc_Le - These are formatted as highways, so they don't have the pedestrian access etc that Skylines expects. You can still put buildings next to them if you provide an access road.

@BIG NASTY - I never got around to streets. I got frustrated with game limitations so I stepped away from asset creation until they (hopefully) announce/release a sequel.

@Penrose - I think I put the colors I use in a comment somewhere, but honestly, I'm not sure if those colors are even relevant for whatever the current version of the mod is. I haven't played in a long time.

@brishcanae - Most highways this small don't have them (around here anyway). I think there's mods that can add them back in.

@Ventru - I don't even remember myself honestly. The asset editor is a complicated beast and I've become estranged with it.
Unc 12 Feb, 2023 @ 7:29am 
I can't build a building on the side of these American roads..
saddamida 25 Sep, 2022 @ 9:58pm 
brishcanae most state roads in many areas of the US dont have many lights if any
BIG NASTY 8 May, 2022 @ 5:55pm 
Love these roads, is there and Street version just trying to streamline my marking tool
Penrose 31 Mar, 2022 @ 5:44am 
these are super cool roads, but i've have a question what color did you use for the orange-like road marking? It would be cool to know when using the Marking Tool Mod.
Ou Ki 1 Mar, 2022 @ 1:40am 
hello! it seems that there are no lights on these roads?
Greyflame  [author] 24 Jan, 2022 @ 11:31am 
Ack sorry for the late reply. @Ventru - the way I did it was just to use clus's Concrete Highways as the asset template. That way the rendered tunnel was already like ... part of the template, haha.
Sir Sheikhs Pears 23 Jan, 2022 @ 2:13pm 
@Ventru It's simple ;) You need to create a suitable mesh for the tunnel segments and for the transition node between the tunnel segment and the slope segment (tunnel entrance mesh).
Ventru 23 Oct, 2021 @ 8:31am 
@Greyflame Can you share your knowledge (maybe tutorial somewhere) on how to make rendered tunnels?
Greyflame  [author] 20 Jun, 2021 @ 4:08pm 
The lack of bridge/elevated for asymmetrical was mostly to save me some effort since these use cases aren't as common. There might have been another reason but I can't for the life of me remember it.

It's possible to update roads if and only if you run a specific script before saving the upload copy of the file. Then you have to run that script again every time you update them. I didn't know about the script when I did these, and now it's too late to run it. I'll have to do new ones eventually. But I'm not exactly chomping at the bit, roads are extremely time consuming to configure.