Project Zomboid

Project Zomboid

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West Point Expansion
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Mods: Map
Tags: Mod
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19.775 MB
12 aug 2020 om 6:08
2 dec 2020 om 13:26
12 wijzigingsnotities (weergeven)

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West Point Expansion

Omschrijving
NOTE: West Point Expansion is now included as a community map online at the PZ Map Project. You can explore the map in greater detail here: https://map.projectzomboid.com/?desc=WestPointExpansion_20201130L0

Tired of vanilla West Point, want more to scavenge, need a change of scenery? Well this might be the map-mod for you!

This mod expands the existing West Point urban sprawl eastwards to include additional buildings and a new urban center called Salt Ridge.

Add-on: Salt Ridge Map (ingame lootmap)
https://steamproxy.net/sharedfiles/filedetails/?id=2199111256

Compatibility: Build 41+
Mod Version: v2.0
Creator: Commander (ww2commander)

Everyone's support in improving this map is greatly appreciated :)
Also, feel free to drop me a note if you use the map in any videos. Always interested to see how it plays for others


--- FAQ ---

What are some of the new buildings this mod adds?
Too many to list or spoil here but some notable ones include: hospital, fire station, apartment complex, trailer park, cinema, themed eateries, small shopping center, public library, supermarket, community center, junkyard and military surplus store...to name a few!

Does it modify/override existing West Point areas?
The map overrides existing map cells but does not remove or modify existing buildings in those cells (actually I lie, one new light switch has been added to the east side of the Gigamart to help players using generators on the 2nd level roof!). Likewise existing roads and vehicle spawn areas remain unmodified. The exception is the new town of Salt Ridge that includes a new road network requiring some tweaking to connect and align things neatly. The Dixie Highway remains the same but has received new road markings and a new stop-light intersection.

Is an ingame map (lootmap) available for the new town of Salt Ridge?
Yes, but you need to install this item as a separate add-on mod (link above). Once the mod is enabled, the 'Salt Ridge Map' item has a chance of spawning in gas stations and other similar locations to existing vanilla town maps.

Does the map have foraging and other necessary zones?
Yes, I have taken great care to replicate and include all necessary zones you would expect on the vanilla map. This includes foraging, vehicle spawning and zombie themed spawning (e.g. firefighters near fire station)

What kind of loot would I expect to find in buildings?
All buildings have themed loot meaning you will (likely) find loot specific to the location (e.g. medical supplies in doctor's office, clothes in fashion stores). I have tried to provide as many visual clues as possible to each building's purpose and potential loot.

Any special locations of note?
There are quite a few hidden gems scattered throughout the map to help players and find rare loot, so take your time and explore everything. You may want to check locked containers, but there are no hidden rooms within buildings...so no need to sledgehammer every wall!

Will unique vehicles (e.g. police, ranger) spawn in areas?
Yes, specialized vehicle spawning has been set for some locations such as the fire station, hospital etc. You may also encounter the odd military vehicles in some obscure areas(requires Filibuster's Used Car Mod)

Are there profession based spawn points?
Yes, similar to vanilla spawning, you have chances of appearing in certain work locations for some professions such as police, fire and doctor.

I fell off one of the top levels of a building with a short wall, why is this happening?
In designing the map's buiuldings, I tried to make them as aesthetically pleasing which necessitated the use of some short wall tiles normally used for wall trimming in vanilla maps. Unfortunately the game allows players to walk through them rather than act as solid walls (this is intended ingame behavior). In instances where roof access is available via a door (e.g. hospital, warehouse B), I have replaced these walls with railing versions which will prevent players walking through them. However, if you do manage to build your way up to any building with a short wall lacking railings, you should take care not to walk over the edge accidently.

Some larger buildings like the hospital have too many zombies, what gives?
Internal building spawning is influenced by your game difficulty and by default larger multi-level buildings tend to have higher zombie numbers. It wont be as bad as the prison or mall, but expect a good fight in these buildings. You can adjust these settings under the 'Population' section of a Custom Sandbox game if things feel too hard....but then, West Point was never meant to be easy. Learn to embrace death swiftly and frequently!

Why create the new town of Salt Ridge so close to West Point?
As the expansion is quite large and includes duplicates of existing businesses and civic services in West Point, I felt a new town might help justify this urban sprawl. If you don't like the idea of Salt Ridge so close to West Point, then feel free to ignore my naming of locations...its your world after all!

Where are the guns dammit!
There are quite a few dinner bells....uhhh...guns in the police station and military surplus store. You may also want to check any rooms that look like they might be for security purposes (or protecting seedy establishments)

Seems like there is way too much loot. Is this normal?
More buildings equals more loot! You can change loot chances via the 'Loot Rarity' section if you feel you're swimming in too many shotguns and canned beans.

Are the building based on real life examples?
Yes. I have spent many hours in streetview exploring real life West Point and other nearby Kentucky towns such as Orell, Valley Station and Lebanon for cool building designs and ideas. Most residential homes are based on real designs as well as the general feel of some locations.

Does this mod utilise any custom tilesets or game changes?
No, I have strictly stuck to vanilla tilesets and game definitions.

I found a building/location bug, what should I do?
If it specifically relates to my mod (i.e. building design issues, missing light switches), post it in the discussion section and I'll try and fix it. If you can provide a good description of the location (use the reference map if it helps) it will assist me in locating and resolving any issues quickly.

This mod clashes with another mod!
Unless you are using another map mod replacing the same game 'cells' (there are a few older ones out there), there should be no clashes.

Workshop ID: 2195155059
Mod ID: WestPointExpansion
Map Folder: west_point_expansion
Populaire discussies Alles weergeven (14)
10
7 mei om 21:39
no map
spartan337337
14
4 nov 2021 om 4:50
Error messages in rain
cannedcream
13
9 feb 2021 om 13:01
Are vehicles spawning correctly for everyone?
Kaldari
524 opmerkingen
tilarium 5 sep om 16:58 
It did in the past. Doesn't match up well in 41.78 with the vanilla world though, the roads a off and there is no in game map.
PsychoMantiz 5 sep om 16:20 
Does this work with Over the River?
Ranny 19 aug om 11:03 
For anyone who wants West Point Expansion to appear properly on your world map use the Mod InGameMaps
tilarium 15 aug om 7:07 
What do you expect from a mod that hasn’t been updated in almost 4 years?
marcuzz 15 aug om 5:41 
roofs are blocking inside view
tilarium 3 aug om 9:57 
No. Which is one of the reason the author has cited for no longer maintaining this map. The devs have moved into the area it changed, which would require him readjusting the mod which is a lot of work.
CMStealsJokes 3 aug om 5:04 
Does this map include American Tire? I kind of like that store and would like to keep it if possible.
Nez 11 jul om 8:35 
I don't include InGameMaps_Vanilla, but and if you do, it should be first (I think) cos it's the base game map, Muldraugh, KY is always last in the maps string, and remember on gportal to put it to custom map string, been a while since I set up a multiplayer server so writing this from memory ^^

Usually, when I add maps and InGameMaps, I do the InGameMaps mods first, then the other maps.

Hope this helps ^^
feminist bojack 10 jul om 17:01 
@Nez since you reply here pretty often, and you've had no trouble with WPE & IGM, can I ask-- what's the load order for your maps? Do you include the InGameMaps_Vanilla or nah? Do you put Muldraugh first or last? I'm trying to do some in-depth troubleshooting to see if I can get it running consistently on a multiplayer server on gportal, I just love this map a lot and I really want to share it with friends if I can.
tilarium 6 jul om 12:54 
Dude, the mod hasn't been updated in almost 4 years ago. And you're surprised it's not working right?