Space Engineers

Space Engineers

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Assault Weapons Pack (October 16 Update)
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Type: Mod
Mod category: Block, Modpack
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投稿日
更新日
519.186 MB
2020年5月28日 2時03分
2024年10月29日 22時07分
45 項目の変更履歴 ( 表示 )

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Assault Weapons Pack (October 16 Update)

Harbinger Ace 作成の 1 件のコレクション
SE: Outlands Unofficial Mod List
16 アイテム
解説
Introducing Assault Weapons Pack! Featuring almost four dozen armored turrets and almost two dozen fixed cannons, Assault Weapons Pack provides engineers with a deadly arsenal to unleash upon the battlefield. Field multiple rotary autocannons to face down your adversaries in close combat, or unleash a firestorm of flak artillery to block hostile missile barrages. Gun down smaller vessels with light artillery turrets, or overwhelm battleships with swarms of burst missiles. If your opponents are packing heat, arm yourself with a wide variety of heavy turrets. Go big or go home with half a dozen experimental weapons, each guaranteed to punch holes in any opposing vessel.

Features & Notes:
  • Assault Weapons Pack does not override any vanilla values, and is compatible with nearly all other weapon mods.
  • Features support for Vanilla+ Framework!
    • 80mm flak shells feature proximity detonation
    • 220mm Burst Missile and 800mm Strike Torpedo become guided muntions.
    • Vanilla+ is not required, and can be added/removed from worlds and servers at any time.
  • Custom progression system!
  • Custom tracers and shot VFX!
  • Full LOD models.
  • Full construction models
  • Full block skin support.
  • Full English and Russian language support.
  • Incompatible with WeaponCore!

Future plans:
  • More weapons and weapon types. (Got ideas? Let me know!)
  • Support for more languages.

Made with kind assistance from:
  • Rhodor:
    • One very cursed audio file.

WeaponCore?
The original WeaponCore version of Assault Weapons Pack has returned!

Promotional
[ko-fi.com]
[discord.gg]

READ!
©2025 Harbinger Ace, owner of this Steam account. All rights reserved.
If you wish to reupload this mod, such as for dedicated servers, then set it to private, friends only, or unlisted on Steam. Do not republish anywhere except the Steam Workshop!
Any "patch mod" (a mod which overrides data files, but includes no models, textures, etc) for this mod may be uploaded freely without my permission. Use ModAdjusterV2 to do this.

". . . and from the blackest night, fire and steel protect us all."
人気スレッド 全て表示 (6)
114
2024年11月1日 3時07分
ピン留め: - BUG REPORTS -
Harbinger Ace
2
2024年12月9日 9時51分
How do i increase the firing range?
Crock Johnson
1
2024年4月17日 1時03分
Tech progression
Wetdog37
563 件のコメント
Star1337_online 1月5日 7時47分 
you really cant switch to the other catagories?
колектор 1月4日 21時29分 
The progression terminal does not show anything else other than 30mm, I can not unlock any 20mm or anything below 30mm at all, considering how much resources this gobbles up and that I cant find any information in the comments here or elsewhere on how to fix this, I will remove this mod until I get information on how to actually fix it
TheJackk 1月2日 2時37分 
Would it be possible to make Large Grid variants for the Static Autocannons?
thesnowfox84 2024年12月30日 14時45分 
@MeraDMG I'm setting up A Loot progression mod. So I may see if it will still work if I don't have progression on It'll be a pain if I can't use a weapon because I haven't came across the node. :steamfacepalm:
meraDMG 2024年12月24日 7時39分 
@remethep Use the mod Build Info, it adds a small overay with information about the weapons, it even shows their range, damage and other special things like airtightness of a block while you're' placing it
meraDMG 2024年12月24日 7時36分 
@thesnowfox84 just disable progression in the world you're playing, however the Nodes and the progression terminal are always going to be listed on the blocks
meraDMG 2024年12月24日 7時34分 
@MikeCDAMMIT1990 Theres a specific Assembler used to make the techs used to build the nodes, search for "Progression Terminal", this one needs to be connected by converyors to draw resources (and get ready beacause tech is expensive)
JunJr 2024年12月22日 3時46分 
I'm struggling to get the ammo for this mod to show up with Automatic LCDs 2...anyone else got this working?
For example, I would have expected "Inventory -all +Ace_800mmTorpedoStrike" to work, but doesnt... ? I've tried pulling the ammo strings from the .sbc..
MikeCDAMMIT1990 2024年12月19日 6時22分 
do the nodes need to be conveyed
MikeCDAMMIT1990 2024年12月19日 6時21分 
How do i craft the tech? i have built the node blocks that i can, the rest require tech, how do i make the tech?