Garry's Mod

Garry's Mod

10,447 ratings
BSMod Punch SWEP + Kick & KillMoves
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun
File Size
Posted
Updated
10.585 MB
23 May, 2020 @ 7:40am
8 Jun @ 4:49am
56 Change Notes ( view )

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BSMod Punch SWEP + Kick & KillMoves

Description
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PLEASE READ THE ENTIRE DESCRIPTION BEFORE COMMENTING
ALL DUMB COMMENTS WILL BE DELETED
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This is a GMod port of the BSMod fists, it also includes the Kick and KillMoves which you have to bind in the console.

If you don't know how to access the console then read this guide: https://steamproxy.net/sharedfiles/filedetails/?id=627640216

Just so you know, I didn't make BSMod, I just ported the punch, kick and killmoves from it to GMod. The original mod is here by AnOldLady: https://www.moddb.com/mods/bsmod-or-brutal-smod
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How to Kick and KillMove:
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To bind a key to kick, you bind it like this e.g.
bind t bsmod_kick
To bind a key to killmove, you bind it like this e.g.
bind k bsmod_killmove
If you want to kick and killmove with only one key then bind it like this e.g.
bind "t" "bsmod_kick;bsmod_killmove"
Make sure to keep the quotation marks or else it won't work
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Enemies have to be outlined blue after taking damage in order for them to be KillMoved, just like in the mod. You can turn this off in the addon's options menu.

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How to unbind a key:
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Unbinding a key is very simple and easy, all you do is type something like this in the console
unbind t
this will unbind t which for example would be the key for kicking

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The addon's options menu can be found in the "Spawnmenu > Options > BSMod" tab.

Where to find the SWEP: Go to "Weapons/Other" tab.

Controls for Punch: Left Click: Left punch, Right Click: Right punch, R: Block.

If your KillMoves are in thirdperson or if there are two models inside eachother while KillMoving:
There's most likely conflicting addons because the issue never occurs for me and others. Best thing to do is disable all addons and then restart gmod to see if the issue is fixed, if so then slowly start re-enabling the disabled addons until the issue occurs again.
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Big thanks to the original SMod Kick Addon https://steamproxy.net/sharedfiles/filedetails/?id=565461837

Uploading modified versions of this addon is allowed as long as this addon is linked in the description
Popular Discussions View All (86)
793
25 Jun @ 3:08am
PINNED: Bug Reports
RandomPerson189
232
13 Mar @ 3:48pm
PINNED: Custom KillMove creation & showcase
RandomPerson189
7
18 May @ 10:15pm
two playermodels
Crayon Consumer #FixTF2
2,032 Comments
mojokh 11 hours ago 
how do you do the doom eternal glory from another mod
MikaPIka 11 hours ago 
i have ultaimate killmoves and my kicking and killmoves are powerful
happyharvey1313 28 Jun @ 6:39am 
Must be a Conflicting Addon because we tested it ourselves and it worked for us
♠ ACE ♠ 28 Jun @ 3:18am 
@RandomPerson189 I think Gmod updates once again ruined the delays of the killmoves. Becouse on 64 bit I have the same problem as last time. It only does one killmove and it is delayed as hell. Fix when you can please...:gmod::facepunch:
COOL MAN 27 Jun @ 7:35pm 
HOW!11111!11111!!111 :ppg_android:
trooper 25 Jun @ 9:27pm 
for some reason the first killmove i do disables me ever doing any more killmoves
real sheldon cooper 25 Jun @ 7:11am 
is there a way to disable the kicking feature entirely without affecting other kick mods?
Lore-Friendly 24 Jun @ 7:08pm 
Can we get an option to disable the equip animation for the fists? Would work great for holstering otherwise.
chevrolet s10 2001 23 Jun @ 6:42pm 
I am hoping that someday, somebody will make an addon that could add some more types of punches. Like uppercuts, and heavy swings, which modify the damage value by a multiplier. I.E, uppercut 1.35 multiplier with the damage the punch would deal, 1.5 multipler for heavy swings. The heavier, more powerful attacks, could possibly tie in with the stun mechanic that I've seen floating around, giving a guarantee stun with a heavy swing, or a 50% increase with an uppercut.
Flex Offender 13 Jun @ 2:55pm 
Noted, thanks again @RandomPerson189