Garry's Mod
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Debiddo's Shared Materials
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Build, Scenic
ファイルサイズ
投稿日
更新日
19.893 MB
2020年5月5日 11時19分
3月22日 7時30分
40 項目の変更履歴 ( 表示 )

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Debiddo's Shared Materials

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解説
This is a set of $lightwarptextures and also generic $bumpmap and $phong used by alot of generic models. Most of this files are created by me and some directly ported from Source Filmmaker and this.

With this you can create different Cel Shading[en.wikipedia.org] and illumination rules.
The purpose of an Addon like this is for developers/modders have a bunch of common files to use, a base of file formats, and who knows... an less overhead time looking for the exactly same file multiple times in different directories.

The content list can be found list here
Be welcome to unpack and edit as you want in your projects... If you want be a contributor to this addon, send me pm or open a discussion in this same Addon. Just don't reupload it, cause you break the addon purpose.

GitHub (dev)[github.com]
You will need this for most my Addons work correctly.
6 件のコメント
Tonygamersman 3月22日 7時29分 
I guess that probably why these Facepunch's messed up these steam workshop. Uh...man!
Debiddo  [作成者] 3月22日 7時25分 
yep, definitely Facepunch's fault
fixed accordly the changes
XmegaaAAa 3月14日 3時20分 
I'm having the exact same error as well.
Tonygamersman 3月13日 12時34分 
@Debiddo, Hello! I'm getting an error due of Garry's Mod updates on March 13th. Here a error console I found.

[Debiddo's Shared Materials] bad argument #5 to CreateConVar (number expected, got string)
1. unknown - lua/autorun/_0x6c6f61646572.lua:19
[Debiddo's Shared Materials] bad argument #6 to CreateConVar (number expected, got string)
1. unknown - lua/autorun/_0x6c6f61646572.lua:19
Debiddo  [作成者] 2022年6月9日 19時12分 
Hi 🤟🏻☯️Angela☯️🐾 ,
This addon is for modders that need presets for materials, composed of textures that by warp light under shadermodel 2.0 (SM2.0) or higher aim to a NPR-like [github.com] behaviour.
Also fix serve as healing patch and sample for their material workflows.
Personally I made of this addon as mandatory for most of my addons, and without it they'll not render, be a missing texture checkbox or even a wireframe only.

At user level, you can create your own materials and use Sub Material Tool to apply your created materials to any model.
❄️Angelika -💜 2022年6月8日 12時29分 
No estaría entendiendo el mod