Space Engineers

Space Engineers

59 ratings
Disable vanilla paint input
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
287.285 KB
3 Apr, 2020 @ 8:49am
1 Oct, 2022 @ 6:23pm
4 Change Notes ( view )

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Disable vanilla paint input

In 1 collection by Digi
Digi's Space Engineers mods
46 items
Description
This mod disables the paint input (regardless of what key/button it's assigned to) for all players.

Players can still place blocks already colored.


If a player presses the paint bind 3 times within 2s of each press, they'll get a notification like shown in the thumbnail of this mod. This only happens if they're nmot aiming at an interactive object, because that changes to a build planner action.

The paintgun mention is only shown if a paintgun physical item is detected (not the mod id, so reuploads are also detected).

Also, there is a per-world server-side config to turn off the notification entirely.


mod io?
Please read[gist.github.com]
21 Comments
Adivrsity 11 May @ 8:40pm 
@Digi are you able to make it so creative players can still paint?
Digi  [author] 7 May, 2022 @ 9:46pm 
You should still send the full log when you get the error again as there might be better hints earlier in the log as to what causes it.
But if it is truly random you should try re-downloading the game (could try validate first but it's not as concrete as a full on replace)
ColdWolf 7 May, 2022 @ 9:12pm 
Honestly thinking this was a false alarm now to be honest; the game loaded perfectly after removing the mod, which lead me to believe it was this... but then all evening I've been having random failures during loading different saves, even fresh ones with a lot fewer mods!

Sorry to have bothered you with it, Digi... glad it wasn't this! :)
Digi  [author] 7 May, 2022 @ 9:06pm 
I don't think that's caused by this mod, it's a render device error... it could be a side effect error from a different error above that one.
Can you load the game and try the world with my mod and that way you get a relatively small log, which you can also zip to get it even smaller :P
ColdWolf 7 May, 2022 @ 11:47am 
Unfortunately I was only able to paste some of it due to Pastebin limits.
If you need the whole log let me know and I'll do multiple pastes, but these are the errors I had at the end:

https://pastebin.com/ZLFfNUpR
Digi  [author] 7 May, 2022 @ 8:18am 
Can you send the log with its errors loading the world? I didn't get this when testing it O.o
ColdWolf 7 May, 2022 @ 7:39am 
Hey Digi,
Since the update this morning, none of my saves will load unless I remove the mod.
Not sure if this is on your end or if one of the other mods isn't playing nice with it,
but thought I should give you a heads-up regardless!
AlienXtream 20 Mar, 2022 @ 12:45pm 
thats fair. yeh i have the mentioned mods. its not a big deal per say, just kinda defeats the purpose of the mod when it happens XD
Digi  [author] 20 Mar, 2022 @ 2:19am 
Ah yes it is possible another mod is reverting it, if they block controls to show a fake GUI thing, rich HUD mods or AI enabled come to mind that might be doing that...

I might need to spam it blocked while holding a block I guess xD
AlienXtream 19 Mar, 2022 @ 5:44pm 
KBM. and its not consistent, usually blocking painting but sometimes not. it DOES give the hud message but paints anyway. its possible one or more of my mods are partially reverting vanilla behaviour too. SP load order is top gets priority right? i was holding a large cargo container when it let me paint though idk if that would have any effect on the results. heck, it could even be a minor desync between the client and local "server". either way i wasn't creating a bug report but more an FYI :)