RimWorld
294 oy
Rimhammer - The End Times - Magic
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Mod, 1.3, 1.4, 1.5
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Güncellenme
72.110 MB
12 Mar 2020 @ 10:34
29 Tem @ 18:32
80 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Rimhammer - The End Times - Magic

SickBoyWi tarafından 3 koleksiyonda
Rimhammer: The End Times - Medieval - Required
12 öğe
Rimhammer - Medieval - Dawi / Empire
48 öğe
Rimhammer - The End Times - Beastmen - Medieval
38 öğe
Açıklama
If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it. That will make this mod's magic available to all pawns as a backstory.

If you're using this mod with the Rimhammer mod series: then be sure to load this mod after the base Rimhammer - The End Times mod, and before any Rimhammer race/faction mods.

This is generally intended for a medieval era game, but works fine and adds much fun for any tech level. Is compatible with the RimWorld of Magic mod.

Current Rimhammer factions that use this mod: Beastmen, Empire, Skaven (in development, but close), and Ogres (in development).

Adds a series of magic items, armor, helms, weapons, and more.

Detailed information on all the magic / spells added by this mod can be found here: https://nerdtournament.com/mods/rimworld/Rimhammer-TheEndTimes-Magic/Rimhammer_SpellsItems.ods

Adds 18 unique lores of magic, themed to Warhammer magic, with 5 improvable spells per lore. There are also add on non lore spells that magic user pawns can learn by reading magic scrolls added by this mod. The Rimhammer factions that use magic can craft the scrolls, and other magic items, at the magic user's workbench.

Adds 3 unique faith lores for faith powers. These can be learned by faithful pawns of the appropriate god by praying upon the appropriate faith artifact that this mod adds. The Rimhammer Empire faction can craft the faith artifacts at the appropriate idol for the faithful pawn's god.

Cast to your heart's content, but be wary of miscasts! They will wreck your magic user! There is a mod setting to turn off miscasts, if you're not playing a Warhammer themed game.

To refill your magic or faith pool, you must make a meditation spot, from the Misc designation category button, and pawns will automatically meditate to regain their need when they're low. You can force them to do so as well.

This mod is also a framework. Any one can add Warhammer themed magic to their own mods using this mod. You simply need to add some backstories that leverage the traits defined here in, and your pawns will have Warhammer themed magic abilities.

Other lores will come as the Rimhammer races/factions get added.

If you'd like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. https://www.patreon.com/SickBoyWI

Buy me a coffee: https://ko-fi.com/sickboywi

Join the Discord channel: https://discord.gg/UCmQbCT
231 Yorum
SickBoyWi  [yaratıcı] 29 Tem @ 18:32 
UPDATE: Tweaked ability defs and AI ability defs.
Kerican 29 Tem @ 3:06 
No worries, it was a couple days before anyone interacted with my post on Discord. That has happened, had just wanted to make sure I had posted in the right place.
SickBoyWi  [yaratıcı] 28 Tem @ 19:11 
@Kerican - I'm on it. Sorry. I've been overwhelmed with 1.5 updates. That's done now.
SickBoyWi  [yaratıcı] 28 Tem @ 19:10 
UPDATE: Defect fixes and such that were reported on Discord.
Kerican 20 Tem @ 9:59 
I've posted on Discord and no one has touched my topic.
Kerican 16 Tem @ 18:48 
Don't use Dicord that Oftten but post that log under the user name Denthris in the bugs section
SickBoyWi  [yaratıcı] 16 Tem @ 18:33 
@Kerican & @久雅 竜胆 - Please post on the Discord about it. If you can post a HugsLib log, I can get you sorted out there. I suspect you're just missing a mod that is required.
久雅 竜胆 16 Tem @ 2:44 
I am having the same issue as MIA Psycho, Sorry for the stupid question, but where are the final versions in the github (for 1.4)? I went there and only saw main and End 14.-JecsReplacement. Is it this one?
Kerican 15 Tem @ 11:53 
The 1.5 version seems to be having alot of issues. I'm guessing its a mod conflict but nothing was obvious from my pecspective.

Error logs are repedative, on game load, when certain mobs span. Magic Tab disappearing from Pawn but them keeping abilities. Sure their was a couple more.
SickBoyWi  [yaratıcı] 16 Haz @ 15:50 
@MIA Psycho - If you're using this on 1.4 yet, I'd recommend getting the 1.4 final version from GitHub. That will guarantee no 1.5 issues crept into your game.
@Rogim - You should be able to select the pawn, and they will have a new tab on the bottom left that shows their magic card. They will also have spell abilities at the bottom of the screen. If that isn't happening, then you're missing a mod or something. If you're on 1.4, see my comment to MIA Psycho above.