Cities: Skylines

Cities: Skylines

213 ratings
Placeholder - Tree
   
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Assets: Tree
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Posted
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113.721 KB
24 Nov, 2019 @ 2:06am
24 Mar, 2020 @ 5:03am
2 Change Notes ( view )

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Placeholder - Tree

In 3 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
Clus´s Trolleybus Roads
11 items
Description
Placeholder - Tree



Prolog

Hello community !

I had a lot of questions regarding trees at the roads recently ... but I am creating my roads
always "clean" so that everybody can decorate them himself.
This placeholder - tree could be a compromise to solve everybodies needs. ;)

If you want trees at the roads, subscribe to this "tree asset" and use the awesome
Network Skins 2 - Mod by Boformer and TPB to change the trees on the roads urself.

https://steamproxy.net/workshop/filedetails/?id=1758376843



Forgotten thoughts

I´ll add them when they are back ... ;)


Wíth best regards ... :)
14 Comments
black.wolf 27 Mar, 2022 @ 4:04pm 
How many/which of Clus's roads actually use this? It's included in 3 collections, but so far Network Skins 2 only recognises trees in this road: https://steamproxy.net/workshop/filedetails/?id=2035248394

I think it even only worked after I unsubbed that particular road and subbed it again, so it's installed after the Tree Placeholder, then I did the same with the whole collection, but aforementioned road is still the only one with trees selectable in Network Skins 2.

Now I wonder if I have to fiddle around with unsubbing and subbing more or if "2 L Tram Road wth Platforms #01" really is the only one that actually makes use of the Tree Placeholder.
Evil Dave of Canada 9 Jun, 2021 @ 7:52pm 
Could this be used to make Sound Barrier Props actually reduce sound pollution ??
RubyRobbins 4 Jun, 2021 @ 2:32pm 
@LemonsterOG Thank you so much for the response. Yeah, I thought that's what they were designed for, thanks for the confirmation. Hmmm now if only I could edit a road :steamhappy::steamsad:
LemonsterOG 3 Jun, 2021 @ 7:31am 
@RubyRobbins -- This is not for in-game placement. These are for asset creators to use in the Road Editor, so when they make road, they can use these, meaning in-game the road will appear to have no trees, but with Network Skins, other trees can be selected.
RubyRobbins 2 Jun, 2021 @ 2:22pm 
How do these work please? I've placed them along the road side, and Network Skins does not show the option to place trees? I use your roads. Thank you.
LemonsterOG 8 May, 2020 @ 11:25am 
@clus -- Are you accepting paid requests? If so, please send me a friend request. Thanks.
LemonsterOG 3 May, 2020 @ 11:50am 
This is a brilliant idea. What I've been doing, across the workshop, is only subscribing to road versions (if available) with trees. That way, if I don't want any trees, I just use NS2 to select "none".
This prevents me from subscribing to several versions of roads. Although not my situation, this would be especially helpful to people using potatoes to play the game.
drum 15 Feb, 2020 @ 4:38pm 
This is a very beautiful tree!
clus  [author] 7 Feb, 2020 @ 11:04pm 
leftbehind 7 Feb, 2020 @ 2:36pm 
Could you do a light placeholder too? Would be useful for rural roads that don't normally have lights, but user might want to add lights in some places via NS2. Would be good to have single asset in workshop that represents that, so other assets/mods can be consistent.

I'm thinking also of some planned future features for TM:PE :)