XCOM 2
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[WOTC] The Hive
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22 NOV 2019 a las 1:21 p. m.
12 OCT 2022 a las 7:35 p. m.
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[WOTC] The Hive

En 1 colección creada por MrShadow
CreativeXenos WOTC mod collection.
56 artículos
Descripción
-- Mod by Team CreativeXenos --
-- Blender, SDK, Animations, Substance painter, Photoshop, unit creation/conceptual idea : Super awesome totally not fat just big boned : ObelixDk
-- Maya modelling/armourconcepting, Substance painter texturing, unit creation/conceptual idea : HulkCX --
-- Coding, Serif Art Studio and unit creation/conceptual idea : Shadow79 --
-- Weapon Particle Effects work : Claus --
-- Coding/Weapon creation : Iridar --
-- Coding guidance and just an overall great guy ;) : Musashi --
-- Physics on units : Kexx
-- Coding and code clean up : Astral Descend --
-- Ability Icons for the Chryssalids : Zyxpsilon --
-- VO work : TheTommyTrials --
-- Autopsy/Corpse Photoshop : IronGroin--

Special thanks to Robojumper for helping with the initial code for the Queen to act like a Ruler and NeIVIeSiS for added help on targeting icons (more to be added later). And to Sacred Soul for all his early support on the mod wit ideas and early Queen concepts of which we managed to add in a way to honor him. Hope he likes it ;)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THE HIVE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Elders are growing weak. Their power is no longer strong enough to hold the mind control over one of their most prizes possessions. The Chryssalid Hive Queen has broken free and running wild on Earth. She is building a new hive and taking back her children that still fall under the control of the Elders. She will not hesitate to kill anyone or thing in her way. The Hive will be reborn.

Hive Queen
1. Queen Slash (can cause Chrys Poisoning)
2. Queen Heal (like Prime Reactions/every time she takes damage she will auto Regen some back. Also has a Massive heal she can use up to twice a battle that heals 10HP per use)
3. Hive Domination (used to dominate Chrys that are on Adv's side)
4. Queen Spit (Goo spit works like frost and can be healed with any Medikit or Gremlin that can heal Frost)
5. Retreat like other Rulers.
*Hive Call (Random)*
Will show up for the first time at or around Force Level 13


Rippers
1.Ripper Slash
2.Needle attack (deals minor mobility debuff for 2 turns)
Force Level 5

Warrior
1.Warrior Slash (can cause Chrys Poisoning)
2.Adrenal Rush (boosts hive stats around Warrior)
3.Hyper Reactive Senses (boosts Warrior's stats)
Force Level 14

Drone
1. Drone Slash
2. Drone Burrow
3. Drone Unburrow
4. Lightning Reflexes
Force Level 5

Chameleon
1. Chameleon Slash
2. Rending Claws (multi hit/does rupture)
3. Vanish
4. Vanish reveal
5. Fleet Of Claw (Vanish and scamper away when wounded)
6. Lightning Reflexes
**** NOTE Chameleons can not vanish if burning****
Force Level 12

Infector
1. Zombie Slash (if killed by slash humans and Adv are turned into Infected Zombies)
Force Level 10

Infected Zombie
1.Standard Zombie attack
2.Gestate(will randomly turn into either a new Infector or Hybrid) If killed before allowed to gestate, will not turn into new Infector/Hybrid.
Force Level 10

Hybrid
1.Hybrid Slash (consumes HP on hit to stay alive longer. Humans or Adv killed by a Hybrid will rise as a new Infected Zombie) These will become more Hybrids.
Force Level 10

Shrieker
1. Shrieker Slash
2. Shrieker EMP attack (does not do damage to organics but will disable their weapons/disables robotic weapons too but also does damage to robotic units with a chance to shut them down)
3. Wall Phasing
Force Level 15

Brood Mother
1.Brood Mother Slash
2.Brood Mother Heal (can heal 2 HP a turn)
3.Breed Rippers
4.Weak against Melee
Force Level 12

Hive Guard
1.Hive Guard Slash
2.Acid Cannon Attack (launch a high ranging artillery-like Acid blob across the map)
3.Hardened Carapace (acts like Blast Padding)
4.Melee Resistance (takes less damage from Melee attacks)
5.Guard Deflect (20% chance to deflect any incoming attack with its leg shields)
Force Level 15

Spawning Pit "Gestation Pit"
1.Immune to EVERYTHING but Acid and Explosives
2.None moving
3.Hive Gestation (spawns random Hive until its destroyed)
4.Weak against explosives.(explosives do double damage to the pit)
Force Level 14

Juvenile Queen
1. Chryssalid Slash (can cause Chrys Poisoning)
2. Juvenile Queen heal (heals 1 HP any time damage is taken)
3. Dive Bomb (Can fly up and dive bomb her enemies. The impact will do damage and set the targets on fire)
4. There is a early, mid and late game version, each tougher and can call in different Chrys...Drone/Infector/random
Force Level 6


Almost every Chrys in the hive can be researched when killed.


Rippers allow for Ripper Grenades to be built. These act like Needle Grenades from XCOM EU. Needles pierce though cover and solid objects to damage enemies but will not destroy cover or map objectives. Can be upgraded to Ripper Bombs later.

Drones offer 2 new PCS Chips.
PCS: Tactical Coverage = Grants the user the Covering Fire ability as well as a small defense bonus

PCS: Tactical Withdraw = Grants the user a mobility and dodge bonus as well as the ability, Get To Da Choppa. This ability can only be used in the evac zone and gives all human allies outside the Evac Zone +10 to dodge and +6 to mobility for 1 turn. User must not evac until all allies have taken their turn or the effects will be terminated, Now... GET TO DA CHOPPA!!!

Warriors offer 2 new PCS Chips.
PCS: Tactical Senses Offensive = Grants a boost to Dodge, Will and Mobility on the soldier for a short time when using Hyper Reactive Senses. Also has a permanent small boost to Mobility and Offense.

PCS: Tactical Senses Defensive = Grants a boost to Dodge, Will and Mobility on the soldier for a short time when using Hyper Reactive Senses. Also has a permanent small boost to Mobility and Defense.

Brood Mother grants a one time build Brood Gauntlet. This Gauntlet is a living organism that spews fire (like a flame thrower) But also has a tongue pull that is a free action and does not break concealment. This pull however, is meant to pull allies up to higher elevation and or from harm. The Gauntlet also lets you can in a Single Ripper that you can use as a scout, attack with and run up to enemies and sacrifice as a mobile Needle Mine.

Hive Queen grants a new Ruler Armor. This armor grants all her immunities, added HP, Armor and the ability to call in your own random Chrys follower(s). The Armor has 4 cosmetic Helms you can equip as well.

The Juvenile Queen and Hive Guard will offer you a one time build added weapon attachment for the Hive Queen Armor's Back. Hive Queen Wings and Guards Acid Cannon. Youll also start with Rending Claws on the Armor, that work like the Chameleon's claws. the Claws allow for rending/rupture and wall climbing, the wings allow you to fly up to higher elevation and dive bomb and the Acid cannon allows you to fire a glob of acid across the map and Grants Juggernaut... a form of wall breaking that is triggered by you, grants you an Action points back when used so you can run though walls and still have full actions to take the fight to the enemy. Or carry a fallen ally to safety.


MUCH MUCH more! New Sitreps as well a Rogue Hive faction. These are the Chrys that follow the Hive Queen. They can show up and attack EVERYONE. They will fight other Chryssalids that are on Advent's side. At any time when the Hive (Advent or Rogue Hive are in play, more Chrys can show up from either side)


KEY NOTES HERE
1.
The Hive Queen is a Ruler. However, she does not have Ruler Reactions because of the type of abilities she has. If she had the ability to react the way the other Rulers do, it would be WAY OP.


Discusiones populares Ver todo (7)
390
23 SEP a las 2:14 p. m.
BUG REPORTS HERE PLEASE!!!
MrShadow
2
21 FEB a las 2:01 a. m.
Need some help setting this up.
Rtma Eros Paragon
5
17 MAY a las 2:23 p. m.
Chameleon Vanish
JohnMcHobo
1,160 comentarios
EvilBob22 hace 4 horas 
Should be no problems. Even with just this mod, some chryssalids are with Advent and some are with the Hive Queen. (Although if memory serves, the queen can "mind control" non-hive chryssalids.) I don't remember seeing ABA chryssalids, they might have been disabled, but if not, they'd just be Advent exclusive.
the amazing autistic hace 6 horas 
Any idea how this works with mods like ABA which add more chrysalid variants, do they just stay with ADVENT, do they join The Hive, what happens there?
Epic Dovahkiin hace 14 horas 
i for the life of me can't figure out why i'm not getting all the items from autopsies (for example the queen doesn't give her armor) i don't know if i just have to many mods or a conflict (though aml doesn't show any conflicts which is really annoying if there is one it's just not detecting) when i run just this and it's requirements it works perfectly
RottenDub 14 OCT a las 3:40 a. m. 
@Obelix i Found the culprits 3 mods called :
-Blessing of the EldersAIPACK
- AdventFuture AIPACK
-WrathOfTheChosen AIPACK
(To test i went in a mission with Chryssalids and removed the mods mid tactical and loaded without them - everything ok now)
RottenDub 8 OCT a las 4:22 a. m. 
@ObelixDk - Thank you for the reply , it might be [WOTC] Chryssalid Abomination , ill do some tests and report back if i find out anything useful, or if find the culprit.
MadMonkee10 5 OCT a las 7:29 p. m. 
how do I tweak the mod to remove the Broodmother Gauntlet's build limit, because if the Broodmother itself isn't a unique enemy (I.E. you'll only ever encounter one) it doesn't make sense for its gauntlet to be a unique item
ObelixDk  [autor] 2 OCT a las 7:38 p. m. 
@RottenDub that means you have a mod that messes with cryssalid's ai.. sorry
zett 28 SEP a las 8:37 a. m. 
Man the chameleon ruined the mod for me, all they do is run away and stall the mission for no reason and when I do scan them, the dev thought it was a good idea to make them instantly run away, making the scanner item useless anyway unless you are in a closed space
RottenDub 13 SEP a las 7:00 a. m. 
Anyone else have the hive queen not doing anything but moving? no attack , no anything :(
123 16 AGO a las 1:21 p. m. 
How do I change the proving ground cost of the queen armor? Can't find that in the INI-files. I want to remove all corpse requirments (don't want to prolong my campaign with multiple months just to get the corpses to build a ruler armor that should be an easy pg research).