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What does AML report as missing?
go and then they go after all the teams action points are spent. This makes the armors special ability worthless as they activate after all the killing is done and it takes longer to do a turn. Is there any way to fix it in an update or is there a way to fix this in the files. Also making the chameleons ai smarter and more aggressive would be appreciated. There an interesting and fun enemy but I feel like they run away too much and don't attack my soldiers when they have a clear chance to
1 - How can I prevent the Feral Hive to kill Advent forces without them defending ?
2 - Chameleon is pretty boring to fight.
Thanks !
But it means hiring a voice actor for Chrysalis Queen, and... No one on XCOM would let The Hive send them a Chrysalid to work with them on a squad unlike Skirmishers or Templars.
Fun, but alien#s as allies or Human allys to Humanity already exist for XCOM 2
Another option for hidden chameleons: try moving some of your soldiers around where you think they are hiding. Moving near them will cause them to reveal, and unlike the burrowed ones, they don't get an immediate attack if revealed on your turn. Just remember that they hide and run when taking damage, so hit them with a DoT or high damage attack.