Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I believe all of the ones that only have 2 states are toggles, and anything that has more than that requires an argument. Or do you have an example of which one does not? It's been a while since I've messed with it.
There are several arguments that switch a state to on or off, why aren't they by default all togles instead of explicitly having to give the argument with the state on or off? With "mode" you have done it that way, why not with the others? Would seem to me a more easier and convenient way to handle these states or am i missing something?
Then they would claim only have the amount of slots in the toolbar which might make handling of the script a touch more convenient of not more intuitive.
[*] Can it be used in ships: as long as you plan on the ship becoming a hover craft, yes - it isn't going to work in space tho, and above a certain altitude it will only align to gravity
[*] Will it work with Whip's subgrid thrusters - probably? It uses a block group containing all the thrusters you want it to manage so this should not be an issue