RimWorld

RimWorld

321 ratings
Tinker's Construct
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
1.174 MB
13 Oct, 2019 @ 7:23am
17 May, 2021 @ 5:52am
148 Change Notes ( view )

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Tinker's Construct

In 1 collection by THE_m00n
MW
6 items
Description
This mod add the stove system and Assemble Weapons system. you can use the Casting Table to casting some simple weapon and clothing or use it to assemble weapon by weapon part.
Weapon:
Crossbow
LongSword
Knife
Pilum
AND CE Supported
More Modularization Weapon:
https://steamproxy.net/sharedfiles/filedetails/?id=1975932252
GitHub:
https://github.com/Cn-mjt44/RimWorld-mod-Tinker-s-Construct


Description
:
  • Stove core:
    You need to put this face a small room and the storage size is the size of room(attention: Don't use tow or more core to face same room, And the target room should placed full roof and full floor that using break or slate), and then raise the room to 1600 degrees. The core temperature will follow, but at a slower rate (it takes about a day to get to 1600 degree centigrade). At 1600 degree centigrade you can do almost anything like casting, smelting things, destroying things.

  • Inputer:
    With the use of Inputer hopper, especially pay attention to the placing direction of the hopper must follow the instructions, otherwise it will not work.
    The Input requirements:
    Raw materials allowed : unconditional
    Smeltable weapon : core temperature 1600 ° c (material)
    Allowed raw materials : core temperature 1600 ° c (material)
    Steel slag block : core temperature 1400 ° c (steel)
    Stone : core temperature 1600 ° c (stone brick)
    No Allowed raw materials : core temperature: 1600 ° c (destroyed)
    ----------------------------------------
    Items allowed: meltable weapons, clothing, metal, stone bricks, chunk, weapons part, assembled weapons.
    And,it should be put on the wall, target room should placeed full roof.

  • Outputer:
    When there is a cooling bucket or Casting Table in the outlet of the Outputer, and the core temperature above 1600 ° c, and the selected material meets the requirements of the target container, it can be output.And,it should be put on the wall,target room should placeed full roof.

  • Cooling bucket:
    When nothing is put on the cooling bucket and the material will input by the Outputer, it can be cooled if there is material in the Cooling bucket. The final cooling product is raw material.

  • Casting Table:
    :When nothing is put on the casting table and a mold is installed, and the core has enough material for casting, the corresponding Item in the mold can be cast. The amount of material is based on the material requirements of the Item in the mold.

  • Wall heater:
    The wall heater is extremely fast and can heat the room to high temperature (there has only one type can control the target temperature). It is made for the stove system and the default temperature is 1650 degrees. There are 4 types of heaters in total. You can find them in the temperature column.It can also blocked like a wall.

  • Mold:
    The mold can shape up for the product on the carving table, and the product should made of one kind of material. The amount of material that is required for the composition of the product.

  • Assemble weapon/tool:
    You can assemble them in batches on the Machine Table, but you can't decide which part to use. Of course, you can also right click on the Machine Table and click "start assembling weapons" to customize the assemble weapons. And, I also left a way to disassembling the assemble weapons for the machining table. All the properties of the assembled weapon depend on the part that assembled it.

  • Replace the parts of the assembled weapon/tool:
    You can customize the assembly weapon by right-clicking on the Machine Table and clicking on “start assembling weapons”. Then click on the rightmost box to select the weapon you want to replace the part, and then select the parts you want to replace in the left box.

  • Weapon/tool part:
    Part affect the way the Assemble weapon/tool by material, quality, and a special offset multiplier set by the part author (you can make your own extensions). I have not use up all the function just now.And I will make more part to use up all the function.

Attention:
if you have using any CE patch mod please take them
BEFORE THIS MOD AFTER CE.


New Update:[/b]
  • Strengthen system.


  • support CE,if you use CE,please take this Mod AFTER CE.

How to place:


How to shape up Mould:


How to install Mould:


How to customize the assembe weapons:


How to change part:


Popular Discussions View All (3)
12
19 Dec, 2021 @ 8:03pm
PINNED: Bug & Error Report
THE_m00n
3
7 Jan, 2021 @ 5:00pm
Smelter suddenly decided to commit suicide
The Big Sneeze
0
6 Dec, 2020 @ 11:39am
Could be this mod made so it could be compatible with other mods that would make sense?
Pass_Me_Your_Human_Rights
155 Comments
Mr. J Soda 16 Oct @ 1:28am 
It's a shame this mod is dead and abandoned, it was a pretty decent attempt at building in game custom weapons.
THE_m00n  [author] 12 Nov, 2022 @ 11:14pm 
停更了啊,因为这个代码太烂了
Lango 21 Oct, 2022 @ 3:07pm 
bro ported minecraft to rimworld
MAERCECI 26 Sep, 2022 @ 11:48pm 
is there a same mod for the latest rimwold?
落叶 27 Aug, 2022 @ 12:24am 
这个mod还是没有更新,这真是一个令人伤心的事。
因循守旧基里曼 5 Aug, 2022 @ 6:06am 
TiC?想起了小时候玩MC的时光
MajorDead 23 Apr, 2022 @ 6:02am 
when comes version 1.3
林零 15 Jan, 2022 @ 9:53pm 
求大佬更新
csfireworks 25 Nov, 2021 @ 7:45am 
呜呜呜,除了这个mod寻找一个能上2000度的模组
请叫我狮子王 7 Nov, 2021 @ 4:36pm 
1.3???