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Surface Network
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Assets: Road
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29 верес. 2019 о 6:30
30 листоп. 2019 о 3:37

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Surface Network

Опис
[2020.05.28] I released Double-sided Surface Network

Surface Network

surface network(grass, asphalt, pavement, gravel, ruin(cliff)), also includes clip networks.

Information

They all have versions of 4m, 8m, 16m, 32m. For clip networks, however, length means the half-width in the road editor, not the width of the space actually being clipped.

Note

Fixed all lods. But the gravel network appears to be a pavement in the lod... weird :(


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Коментарів: 84
eons Luna 25 січ. о 1:37 
Any chance this will be updated to work with Intersection Marking Tool?
Theooutthedore 17 серп. 2023 о 9:54 
@大猫 any updates on this work?
neinnew/네인  [автор] 15 черв. 2023 о 22:38 
@大猫 Yes, it's okay
大猫 15 черв. 2023 о 19:50 
네인 | neinnew:I have been using the Surface Network you created, but unfortunately, this network cannot achieve more functions of IMT. Due to the continuous improvement of IMT, when can we release the sidewalk version of Surface Network. This allows for the use of IMT to achieve more possibilities. If you are too busy. Can I publish it? This requires your consent.
RedVelocity 5 трав. 2023 о 9:42 
a terrain conforming quay variant would be nice!
Musharaf 6 берез. 2023 о 2:49 
Hi, since latest update (financial district) some assets are activate in game despite I deactivated them in asset manager. Surface network are ones of these. No matter which network I activate in game are acitvated all. Does anyone know where is the problem?
oborozuki 27 груд. 2022 о 5:26 
Found the issue, not enabled in load order mod
oborozuki 26 груд. 2022 о 17:16 
Same problem as @gerdevil. Did anyone find a solution?
bsbrdv 17 груд. 2022 о 9:47 
I had been having problems with Surface Painter leaving ruined terrain before I tried this. Now, so far, it seems Surface Painter and Surface Network go well together. I'll be trying out your other stuff. Thanks for Surface Network!! :steamthumbsup:
樑籽 20 верес. 2022 о 6:05 
为什么地面是绿色呢