Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
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1.378 MB
8 Thg09, 2019 @ 1:48pm
14 Thg10 @ 10:48am
29 ghi chú thay đổi ( xem )

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LAMBS_Danger.fsm

Trong 1 bộ sưu tập tạo bởi nkenny
Nopryl test server 2020
22 vật phẩm
Mô tả
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

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LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Thảo luận nổi bật Xem tất cả (35)
5
7 Thg10 @ 6:27am
Lambs Server mismatch
dragonlips3000
15
13 Thg08, 2023 @ 10:31am
AI crew dismount perfectly good vehicles for no reason
Blue
4
22 Thg06, 2022 @ 3:30pm
Server or Clientside
LightningRoc77
1.423 bình luận
Willy Stroker 17 giờ trước 
I must say i am noticing a huge improvement in the AI, especially with mounted troops fighting with vehicles. Congrats well done.
Colt 25 Thg10 @ 3:18pm 
Thank you for the mod and the update
diwako  [tác giả] 25 Thg10 @ 7:06am 
👍
Морпех 25 Thg10 @ 7:03am 
I had to remove your mod from the server. Choosing between cool bots and working air defense at the base, I chose air defense
Морпех 25 Thg10 @ 7:02am 
Add them (AN/MPQ-105 and R-750 Cronus) to the exceptions so that bots don't get out
Морпех 21 Thg10 @ 7:23am 
Added troops manning static weapons will now abandon them if they run out of ammo #349
Bots leave AN/MPQ-105 and R-750 Cronus, as a result of which air defense doesn't shoot at air targets
Martin Friss 17 Thg10 @ 5:24am 
Hi, what to trigger if I want AI to start search for weapons around them?

Idea - trigger triggered by player and all synced AI will start to look for weapons/rearm
joko dont ask me anything  [tác giả] 15 Thg10 @ 2:43pm 
@Soviet Onion you can just call us by our names.
Soviet Onion 15 Thg10 @ 2:24pm 
my god...an update...