Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
Dateigröße
Veröffentlicht
Aktualisiert
1.378 MB
8. Sep. 2019 um 13:48
14. Okt. um 10:48
29 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
LAMBS_Danger.fsm

In 1 Kollektion von nkenny
Nopryl test server 2020
22 Inhalte
Beschreibung
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Beliebte Diskussionen Alle anzeigen (35)
5
7. Okt. um 6:27
Lambs Server mismatch
dragonlips3000
15
13. Aug. 2023 um 10:31
AI crew dismount perfectly good vehicles for no reason
Blue
4
22. Juni 2022 um 15:30
Server or Clientside
LightningRoc77
1.423 Kommentare
Willy Stroker Vor 17 Stunden 
I must say i am noticing a huge improvement in the AI, especially with mounted troops fighting with vehicles. Congrats well done.
Colt 25. Okt. um 15:18 
Thank you for the mod and the update
diwako  [Autor] 25. Okt. um 7:06 
👍
Морпех 25. Okt. um 7:03 
I had to remove your mod from the server. Choosing between cool bots and working air defense at the base, I chose air defense
Морпех 25. Okt. um 7:02 
Add them (AN/MPQ-105 and R-750 Cronus) to the exceptions so that bots don't get out
Морпех 21. Okt. um 7:23 
Added troops manning static weapons will now abandon them if they run out of ammo #349
Bots leave AN/MPQ-105 and R-750 Cronus, as a result of which air defense doesn't shoot at air targets
Martin Friss 17. Okt. um 5:24 
Hi, what to trigger if I want AI to start search for weapons around them?

Idea - trigger triggered by player and all synced AI will start to look for weapons/rearm
joko dont ask me anything  [Autor] 15. Okt. um 14:43 
@Soviet Onion you can just call us by our names.
Soviet Onion 15. Okt. um 14:24 
my god...an update...