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Alpha Biomes
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Mod, 1.4, 1.5
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100.235 MB
21 ago. 2019 às 8:44
23 de jun. às 5:56
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Alpha Biomes

Descrição
[www.patreon.com]

Updated: 21/10/22

Adds multiple unique new biomes to Rimworld.

Features

Adds 12 new diverse biomes to your Rimworlds. The mod has been designed with the Alpha Animals mod in mind, although it is not a requirement.


- The Idyllic Meadows: a lush meadow of giant flowers. A super easy biome that provides tons of resources and few predators.

- The Mycotic Jungle: a warm and humid biome filled with HUGE mushrooms. Home to the Wildpod and some weird mushroom varieties of usual creatures. Very little regular wood in this biome.

- The Gelatinous Superorganism: a swampy biome that is actually the upper surface of an extraordinarily large mold-like creature. No rocks to be found, but plenty of food.

- The Tar Pits: an arid biome rich in vegetation, filled with treacherous tar pits that make movement quite difficult. Beware the Bumbledrone hives!

- The Ocular Forest: a weird transdimensional realm intruding upon our Universe. Home to strange new flora and fauna. Very little regular wood in this biome.

- The Gallatross Graveyard: an arid temperate biome, littered with the skeletal remains of ancient beasts.

- The Mechanoid Intrusion: a desolate temperate biome with mechanical ruins. Apparently an ancient mechanoid attempt at turning the planet into a megastructure. Almost no food or cultivation in this biome.

- The Propane Lakes: a frozen wasteland, colder than the most inhospitable Sea Ice, but teeming with aberrant flora and fauna.

- The Forsaken Crags: permanently clouded by a preternatural darkness, light is the most valuable commodity in this desertic landscape. Inspired by (and compatible with) the Forsakens mod.

- The Miasmic Mangrove: a dangerous tropical biome full of debilitating diseases.

- The Feralisk Infested Jungle: a warm, wet biome with incredibly dense vegetation, filled to the brink with extremely dangerous predatory spiders.

- The Pyroclastic Conflagration: a volcanic expanse of unrelenting and brutal nature. Fire and lava are both your worst enemy and your best friend in this biome.

The biomes have been tweaked so they don't take too much space in the world map (if they do, use mod options), and you might have to generate a planet again if some biome is not appearing, since they have different temperature and humidity characteristics.

Issues

Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

FAQ

Q. Can this be added mid-save?

A: Why? You need to generate a planet, so adding the mod mid-save won't do anything useful!

Exception to this: using it with SoS 2, which DOES generate new planets

Q. X biome doesn't have Y resource! Is this intentional?

A: Usually, it is! Mycotic Jungle and Ocular Forest have very little wood, so tribal is hard there. Gelatinous Superorganism has low wood, no rock, but everything is edible. Mechanoid Intrusion has almost no food at all. These biomes are supposed to be different and challenging, and you'll need to develop new strategies to survive. I read in Reddit about someone who had hundreds of hours in this game and had never used a caravan. He couldn't play like that in these biomes.

Plans for the future

Maybe more, who knows

Compatibility

Compatible with any other biome mod
Compatible natively with these animal mods: Alpha Animals (obviously), Alpha Mythology, Dinosauria, Megafauna, Vanilla Animals Expanded
Compatible with Rim of Madness - Bones
Compatible with Vanilla Fishing Expanded (adds 19 new fish)
Compatible with Fish Industry
Compatible with Forsakens
Compatible with Camouflage and Stealth
Compatible with Fertile Fields
Compatible with Empire

Mods that modify the way the world is generated MAY cause some weird results. Use at your own risk.

Incompatibility reports
People have reported incompatibilities with:
- Terra Project
- Configurable Maps
- Extra Stone
- Map Designer
With Dub's Bad Hygiene, pawns will try to wash themselves and drink in liquid propane and lava. This is purely visual

Credit
Bone planet: Hyptosis https://opengameart.org/content/bone-planet
Some sounds by Mike Koenig at http://soundbible.com
Alien planet sound modified from Speedenza: https://freesound.org/people/Speedenza/sounds/198532/

Changelog

v3.0: Updated to 1.4
v2.8: Added two new biomes (27/06/22)
Full changelogs on GitHub


Discussões Populares Ver todos (1)
188
29 de set. às 22:54
AFIXADO: Bug Reports
Sarg Bjornson
2.726 comentários
Sarg Bjornson  [autor] 21 de set. às 23:14 
Sure!
Lee 21 de set. às 22:56 
Hi there. Is it okay for me to use some of the Pyroclastic Conflagration biome in one of my mod previews background? I'm recreating the Mustafar Duel from star wars and really like the ground texture of it.
Chaos 4 de set. às 21:52 
nevermind, its dark green. I finally got it to spawn
Chaos 4 de set. às 21:48 
What color tile is the infested jungle? im trying to get it to spawn by making a warm humid planet and i cant get it to spawn
ibfolk2c 2 de set. às 14:24 
Agarilux prime seems to not be very temperature tolerant. A coldsnap killed all 3 of my agarilux prime, and they dont seem to grow back. My killbox plans have been ruined...
Sarg Bjornson  [autor] 13 de ago. às 3:58 
There is no purpose
Toothless 13 de ago. às 3:29 
One of my favourite mods but I don't seem to understand the purpose of using AI to make images of that the biomes are supposed to look like
Sarg Bjornson  [autor] 9 de ago. às 8:07 
No idea, they regrow fine for me
Reverie 9 de ago. às 4:39 
Yikes. Oh well, RIP.

Also - someone reported here they have no regrowth on Propane Lakes. I have reported this issue with Pyroclastic back in 1.4 a year or so ago - I tested it with no mods other than VEF and AB running, new trees/cacti would appear *extremely* rarely. Editing growth rates in .xml did nothing.

I’ve discovered this time around I have no regrowth in Miasmic Mangrove - only grass and cosmetic foliage regrows. But Ocular Forest works perfectly fine, everything grows nicely - and so does Feralisk Jungle; I've played it that several times and it was always A-okay. Mycotic never gave me trouble either.

Despite my best efforts, I could never find the cause of this strange behavior due to it happening in my game on bare AB setup. So just writing about it to let you know that fella on the other page wasn't alone in it and the issue persisted for me through the patches, but only affects some of the biomes ¯\_(ツ)_/¯
Sarg Bjornson  [autor] 9 de ago. às 0:42 
No, you'll need to caravan to Mycotic Jungle tiles. That's his story now