Arma 3
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Arma 3 primal
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Data Type: Mod
File Size
Posted
Updated
153.579 MB
9 Aug, 2019 @ 9:09pm
5 Jun, 2021 @ 11:41am
10 Change Notes ( view )

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Arma 3 primal

Description
UPDATE ON THE WAY
In the works are spears,bows , arrows and the ability to pick up and reuse the arrows and spears .
I am also trying to remake the skin textures.
More props .


Intro
They might be a primitive tribe but they will hunt you,they will kill you and they will eat you.


Please read the (how to use) part
and the (compatibility and other issues) before telling me bugs ,i have jumped to another project for now . Thanks and hope you guys in joy something different in arma 3.

Error Fx

The Cannibal_props config was missing a semicolon so i just added that.Thanks to CoffeePot for pointing that out.

I lost the Key so i made a new one ,The key is now Arma3_Primal.bikey so make sure you change it from war_lord to
Arma3_Primal.bikey



Features
Props
  • Hut
  • Wooden cage (can open and close)
  • Fire Cooking pit
  • Tiki Torch big and small
  • Pile Of Bones
  • Wooden Drums (can be turned off in object Attributes)
  • Spear (placeholder)
  • 3 Heads on a spike
  • Head with Spine
  • Skull
  • Spikes in the ground
  • Ground pit With Spikes
Gear
  • Spear - found under - Rifle
  • stone - found under - Grenades
  • spear- found under - Grenades
  • bees nest- found under - Grenades
  • Bone piercing - found under - helmets
  • Fur Quiver Bag - found under -Backpacks
Units
  • primitive Warrior (unarmed)
  • primitive Warrior 1 (unarmed)
  • primitive Warrior (spear)
  • primitive Warrior 1 (spear)
  • primitive Warrior (bee hive)
  • primitive Warrior 1 (bee hive)
  • primitive Warrior (throwing knife)
  • primitive Warrior 1 (throwing knife)

Unit Attributes
  • Hostile (primitive will attack )
  • Tracking ( primitive will track down units )
  • Tracking Range (Tracking radius )
  • Unit Speed (how fast primitive move)
How to use
  • If you use this setvariable ["hostage",true] then the primitive unit will not attack from script but
    you still have to use this setCaptive true;
  • Tiki Torch can be turn on and off (just like arma camp fire)
  • The primitive Warrior will hunt units first ,if there is non in range they will hunt wild boar
    if non then rabbits (note the wild boar are a bit to fast for the primitive Warrior so
    just cut down the health of the wild boar )
  • Fire Cooking pit can't be turned off for now
  • Wooden Drums , will play tribal drum sound once in game but can be
    turned off in objects Attributes
  • stone,wasp nest,spear are used just like a Grenade (G on keyboard)
  • spear Rifle is just for show and will NOT fire
  • ADD the spear Rifle and spear grenade to a unit to add the illusion of the unit throwing a spear
    (a small script will remove the spear Rifle then add spear Rifle every time they throw a spear grenade )

UpDated
12/10/19 : added spear,bee hive and throwing knife units .all zeus compatible
added Spikes in the ground with animation and script.
added new config stuff for bee hive so it will hit the ground and then break open.
fixed some errors in props config.
The spike will animate out of the ground when a unit is on top of the spike ,The unit will then die and the spikes
will go back down in the ground .i will eventually have the spike stay out of the ground once they are triggered
but as the spikes have no geometry because AI will not go onto the spike with it ,this is how it is for now

class names for all weapons
weapon = Cannibal_spear
throwing weapon= throwing_spears
throwing_beez
throwing_knifes
throwing_rock



Not required Mods
These following mods are not required but are a great addition
Ambient Wild Boars By EO's
Caribbean Islands By LUCA's


Compatibility And Other Issues
Making this mod compatible with other mods is not a priority for me right know,The scripts are mostly single player scripts but have started making them multiplayer compatible.
As i have so many projects in development i can not commit to regular updates, improving models,textures,scripts or even finishing this mod

Thanks and Credits:
bohemia - Heads , sample unit and skull head
Icecoolwrx - for letting me use his script from Stargate Arma
All other models,textures and most of the scripts are made by me

If you like this mod then you might like :

Stargate Arma By icecoolwrx
Stargate ARMA Beta By Icecoolwrx and war_lord
SGA Gate System By icecoolwrx


118 Comments
realyungballs 21 Jun @ 12:12am 
LMAOOOOO
thered343 6 Mar @ 2:02pm 
Awesome mod! Thank you!
kyuzoaoi 9 Dec, 2023 @ 4:47pm 
Sentinelese vs BLUFOR when?
Cloney 26 Jun, 2023 @ 2:03pm 
Where are the units at?
CommanderCannibal 25 Jun, 2023 @ 7:23pm 
Found a fix have to change the outfit but would like to have them on the original outfits if possible
CommanderCannibal 25 Jun, 2023 @ 6:05pm 
anyone having issues with them not dying please help
Mr T-bag 22 Mar, 2023 @ 3:36am 
Is there any way to make the natives stop animations? The moment they get into animation, no matter what, they won't exit.
FARTWO 18 Sep, 2022 @ 8:29am 
grug
Salém 11 Aug, 2022 @ 1:23pm 
Can you make the natives clothes an actual item? i'm trying to use the mod with IMS but the animations aren't working in the right way.
vuo 9 Aug, 2022 @ 4:00am 
people intending to use this mod in multiplayer missions should not use the drums that play music, because the script for the sound is remotely executed in the object's init, it will play the sound multiple times for each player that joins the mission and cause severe performance issues.