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[WOTC] Star Wars Galactic Republic Weaponry
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642.291 MB
4 Aug, 2019 @ 8:29pm
10 Jul, 2020 @ 6:58pm
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[WOTC] Star Wars Galactic Republic Weaponry

Description
Weapon mod to compliment the armor I released last Thursday. Mostly tested by The Tommy Trials, should everything should work for the most part.

UPDATES:

Update 1.0 - Release Contents
-Blast Shield
-DC-15A
-DC-15S
-DC-15X
-DC17M and X/Sniper Attachment
-DC-17 Pistol
-DC-17 Akimbo Variant (Long boi)
-DP-23
-Westar M5
-Z6 Rotary Cannon

Update 1.1 - (12/27/19)
-DC-17M and DC-17X remaster
-Flashlights for all weapons

Update 1.2 - (2/9/20)
-Westar M5 rifle remaster, and new sniper
-DC-15 ARC trooper pistol

Update 1.2.1 - (3/7/20)
-Fixed the glass on the blast shield
-Fixed issues with texture compression and LOD groups. In other words, textures should be more performance friendly.
-Small script changes (weapon preview on upgrae menu is back)

Update 1.3 - (3/18/20)
-DP-23 overhaul

Update 1.4 - (7/10/20)
-New DC-17C pistol model from Venator
-Rescaled all pistols to remove clipping
-Adjusted the blast shield to remove clipping with the clone armor, removed the glass fix mod dependency

Update 1.4.1 - (7/10/20)
-Fix for the Westar Sniper not having a projectile
-Fixed mising socket on the new pistol
-Glass fixed again
-Altered new pistol's emissives

Update 1.? (Coming later)
-Bug fixes (If any)
-New weapons if possible
-DC-17AA/Anti-Armor (Maybe, if compatibility with Iridar's Underbarrel Attachment mod can be found)
-DC-15 Pistol


RECOMMENDED MODS:
-[WOTC] Star Wars Galactic Republic Armory


DISCLAIMER:
The assets used in this mod are not free release, please ask before you try to use anything so I can see if I can let you use them. Nothing here is for commercial use, and will never accept any money based off this mod.


QUESTIONS AND ANSWERS:
Q: Can you add X, Y, and/or Z?
A: Possibly, the upcoming updates take priority, but I'm willing to hear out suggestions.

Q: Do I still need Dim's weapons?
A: You shouldn't. Feel free to keep using them if you want tinting though, I just wanted to updated them for the PBR shaders in WOTC, plus I wanted them to always be black

Q: Long War version when?
A: Never. (Unless LWOTC comes to the Workshop)

Q: Vanilla version when?
A: Never.

Q: Can I use or borrow assets from your mod to create my own sub-mod.
A: Probably, depending on what models you want to use. Ask first, and I'll see.

Q: Bulpup/Vektor Rifle/Autopistol version when?
A: Maybe today, maybe tomorrow, maybe never. Depends on when I want to go back into the project to add those weapons variants.

CREDITS:
-Condensed Turtle Flesh - Rigging these suckers
-Venator - New DC-17C model and textures
-Sergey Kolesnik - Westar M5 inspiration
-Venator- Westar M5 textures
-DICE - Models and textures
-Myself - Shield model, Westar M5 modeling, textures, and all the other stuff
Popular Discussions View All (9)
11
19 Feb, 2023 @ 12:13pm
Making the DC15S Carbine the default starting weapon
Vlask (Va'len)
6
22 Jun, 2021 @ 1:49pm
Bug Reporting?
Fr0stByte
1
21 Jan, 2023 @ 10:58am
*Solved*Magnetic Star Wars Weaponry Problem
Egg of the Simply
242 Comments
Epic Dovahkiin 19 Jun @ 2:45am 
as the*
Epic Dovahkiin 19 Jun @ 2:45am 
so am i right in assuming we won't be getting the new weapons? kinda a shame tbh i love the AA attachment and the DC-15 pistol (which is confusingly called the DC-15S in legends to where most fans just refer to the canon DC-15S the DC-15A Carbine)
Kreg 6 Jun @ 3:42pm 
@Rastek In order to unlock any magnetic upgraded mod weaponry, you have to get the 'Magnetic Rifle' [squad upgrade] first.
Rastek 29 May @ 4:24pm 
While going through the configs to make them compatible with my current (actually it's like a year old i took a rather long hiatus because of this) lwotc run, I found out things like the DC-17M and Westar-M5 also have the same movement bonus as the DC-15S (this was not stated in-game), yet the DC-17M's bonus isn't implemented in the base and magnetic versions of the gun
Mr.Knight24 9 May @ 4:16am 
so Long war version when?
Saber47 11 Apr @ 5:55am 
I believe you need a separate mod to dual wield secondaries
meatpie eater 8 Apr @ 5:50pm 
so in one of the images a soldier is dual wielding blaster pistols but i can't seem to get my characters to do that
YokingVirus069 28 Mar @ 10:47am 
The -C-15A and DC-15S are extremely loud. Is there a way to fix this?
Monolith 21 Mar @ 4:32pm 
also when someone upgrades to magnetic and plasma weaponry will these weapons get any upgrades as well or do i have to look for a different mod?
Monolith 21 Mar @ 4:31pm 
Could thermal detonators be made?