XCOM 2
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[WotC] Enemy Reskinner
   
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16/jul./2019 às 10:47
17/jul./2019 às 10:11
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[WotC] Enemy Reskinner

Descrição
This mod allows you to reskin any enemy unit you have installed into any other enemy unit.

Fair warning: this requires a little bit of modding know-how to set up and it's possible to break enemy models in all sorts of fun and creative ways if you set it up wrong. Make sure your reskins are working in Skirmish Mode before using this in an Ironman campaign!
154 comentário(s)
Conner 1/out./2024 às 14:49 
is there a way to reskin the advent troopers to xcom soldiers?
DukeBurger 18/set./2024 às 14:11 
Alright figured it out .......i didnt have the Armoured viper mod installed...Darn
DukeBurger 18/set./2024 às 13:59 
I need help reskinning the ViperM3 from the LWOTC Standalone alien pack with the armored viper , i cant quite figure it out since it uses a different system

+RESKIN=(EnemyName=ViperM3_LW, SkinName="ArmorViper.Archetype.ARC_ArmorViper", OverwriteSkins=True)

This isnt working
KotaKopp 28/ago./2024 às 8:18 
im having an issue getting this mod to download off of the workshop. is there any place where I can manually download this?
RustyDios 24/ago./2024 às 3:10 
LWotC changes enemy advent units from using a 'full body mesh' to using a 'part based mesh'.
This mod functions by expecting/changing a units 'full body mesh'.

So for LWotC this mod will be changing the units ""torso"" part. You will need to adjust the LWotC configs to '-' the config entries that add the units head/arms/legs/shins/thighs etc.
canaryinacoalmine 23/ago./2024 às 21:21 
I'm trying to use this in LWotC to replace advent with tau, but the original models are still visible underneath the Tau ones. The drones seem to work fine, it's just the infantry.
Maxidonis 21/jun./2024 às 12:53 
Also, does anyone know how I can find the default skin files and/or names?
Maxidonis 21/jun./2024 às 11:39 
I uncommented the examples in the ini, and they didn't work right.

+RESKIN=(EnemyName=Viper, SkinName="GameUnit_ViperNeonate.ARC_GameUnit_ViperNeonate", c=True)

This should have changed all vipers to the neonate skin, but I got a mix. Changing 'c=True' to 'OverwriteSkins=True' fixed it.

The line below (with c=false) worked, giving a mix of both vipers (deleting 'c=false' also worked). But the comment mentions Mutons?
; For example, this command will add the Muton Centurion skin, giving you a mix of both Vipers.

Lines to change the general didn't work.

+RESKIN=(EnemyName=AdventGeneralM1, SkinName="SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_M", OverwriteSkins=True)
+RESKIN=(EnemyName=AdventGeneralM1, SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_F", OverwriteSkins=False)

Deleting the extra 'SkinName="' didn't fix it. The generals still looked like generals.
[IF-FC] Konrak 3/fev./2024 às 15:54 
@Lago does it works for Playable XCOM 2 Aliens mutons?
as example possible to change muton to muton centurion?
and if yes - where should i seek model names? thanks
RustyDios 24/jul./2023 às 14:08 
@jovieandzack66
It would be cool if you could detail your configs and the required steps/mods in a discussion for others to see/use :)