Space Engineers

Space Engineers

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Connectors + Collectors (OLD)
   
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
14.026 MB
9 May, 2019 @ 2:25pm
28 Apr @ 8:45am
4 Change Notes ( view )

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Connectors + Collectors (OLD)

In 1 collection by Kham
Kham's SE Mods
13 items
Description
As of 1.204 (Signal Update) the connectors in this mod will no longer be able to connect!

This mod has been retired and replaced by Connectors + Collectors V2. Please check that mod's description for details. This mod shall remain on the workshop so as not to break any existing builds but it is highly recommended to switch to the newer version

Connectors + Collectors is built as a replacement for OfficerSkidmark's original mod, Conveyor Expansion: C & C.

This mod does use the same SubtypeIds and block orientations as the original so it is safe to switch over to this one.


Why I made this
I liked the variation of connectors and collectors in his original pack and have used them in a lot of my builds over the years but sadly he stopped updating them back in 2015 and with all of the game updates the original mod both looks dated and has functional problems from out of date definition files.

This version
In addition to the new versions of the blocks from the original mod I've also added a new 'conveyor connector' which is a connector block with conveyor ports on the other 5 sides. The new block comes in the same variants as the original armored connector with 1x1x1 LG, 1x1x1 SG, and 3x3x1 SG options.

Survival Ready:
PCU Values
Construction stages
LODs
Airtight (on appropriate blocks)

Credit to OfficerSkidmark for his original mod, without which I wouldn't have thought to make this.

I thought this went without saying, but apparently some people feel entitled to upload other people's work without permission.
DO NOT upload my work on Steam or Mod.io without first seeking AND receiving my permission.
106 Comments
Kham  [author] 14 May @ 6:10pm 
@Yatta - Albino Thanks for the notification. I just saw the news in Discord about this change, talk about convenient timing haha. I've added a note to the top of the description mentioning they will no longer be able to connect as of 1.204.
Yatta - Albino 13 May @ 3:12pm 
Btw, thanks for the timely updated Kham, and thanks for this mod :)
Yatta - Albino 13 May @ 3:12pm 
PSA: You MUST use Kham's new version.

Today's SE update (1.204 "Signal") breaks something with non-axis aligned connectors - at least the 1x1x1 connector of this mod doesnt work anymore.

Kham's new version already fixes the connector axis which solves the issue.
Kham  [author] 28 Apr @ 9:03am 
New version has been released, it's also available on mod.io
Steam https://steamproxy.net/sharedfiles/filedetails/?id=3234504316
Mod.io https://mod.io/g/spaceengineers/m/connectors-collectors-v2

This version has been marked as OLD and has had an 'OLD' tag added to all icons to make them easier to identify since they look physically identical.
Kham  [author] 24 Apr @ 12:35pm 
Yeah that's the way I'm leaning too. I think it'd make more sense, I can mark this mod as obsolete and link to the newer version and people can load both up to replace them and then remove the old version if they want.
It'll take me a few days probably to get them all sorted out but I'll post here again once it's up.
Sardaukai 24 Apr @ 11:04am 
In my opinion a seperat fixed version would be the way to go.
So everyone is able to switch by its own
Kham  [author] 24 Apr @ 10:22am 
So I have been able to replicate the issue and it actually affects all of the blocks.

It's related to the model orientation and sadly I maintained the orientation of the blocks in the original mod when I made this so it could be switched out for the original without breaking any builds but now it means all of them will need to be rotated 90 degrees to fix this issue.

Of course, this means it will break all existing builds which use these which is far from ideal but it's the only way I can find to fix it.

I'm trying to weigh up whether to release the 'fix' as a separate mod so people can manually switch over their connectors or whether to just update this mod and break any existing connector placements.
Sardaukai 22 Apr @ 7:21am 
Hey, great !!!
It is the conveyored connector, maybe the armored too because it seems to be the same block just without conveyor ports
Kham  [author] 21 Apr @ 4:45pm 
I'll try to take a look and see if I can replicate it. Is it a specific block it's happening with?
Sardaukai 21 Apr @ 4:08pm 
@MDManiac

Same here, ejecting ends with clang and sometimes a game crash (sound bug)
Sometimes the rocks spawn behind the block...

If someone have the model I could edit it to prevent the error