RimWorld

RimWorld

1,715 ratings
RimThemes
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
316.659 MB
28 Feb, 2019 @ 5:39am
14 Apr @ 4:40pm
34 Change Notes ( view )

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RimThemes

In 2 collections by aRandomKiwi
RimThemes Community themes
55 items
aRandomKiwi's mods
12 items
Description




Themes engine for RimWorld.

Modify all game UI, make RimWorld look as you are or as you want.
Fully customizable (custom fonts and many other things can be Disabled in mod settings ! )

Please read the FAQ before asking questions.



Follow instructions in the [Themes Makers] topic

[ko-fi.com]






Load RimThemes just after BetterLoading.

Incompatible with : modCheck and Multiplayer mod

Should work with all others mods.
Tested on Windows and Linux 64bits.



Old themes (RimThemes 2019RX and 2020R1) can always be used by following these steps :

For 2019RX themes, download this zip file[www.dropbox.com]

For 2020R1 themes, download this zip file[www.dropbox.com]

Then simply create a "RimThemes" folder in the Rimworld's base directory (ex : "X:\Program Files (x86)\Steam\steamapps\common\RimWorld\" for Windows) and copy paste in this folder all themes folders inside the downloaded archive you want".




Need to be loaded in first position in mod list ! 9 themes included





Revision 8

Direct download link here[github.com]

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Popular Discussions View All (8)
40
25 May, 2023 @ 4:53pm
PINNED: [Bugs Reports]
aRandomKiwi
23
9 Jun @ 8:59am
[Features Request]
aRandomKiwi
23
27 Apr, 2023 @ 8:01pm
PINNED: [Themes Makers]
aRandomKiwi
359 Comments
Flamangos 10 hours ago 
@Kyrox i gained 300tps from removing it haha
Kyrox 31 May @ 9:52am 
BetterLoading is a terrible mod that breaks patches and fucks up your game. Get rid of BetterLoading and your problem is solved. It screws with your game anyways.
Rohzdear 14 May @ 12:13am 
I have the same issue Kyria Thanatos has. I prefer BetterLoading loadscreen and disabling the one from RimThemes completely breaks all menus, including the main menu.
Kyria Thanatos 18 Apr @ 10:21pm 
This is working fine for me unless I disable the loadscreen? (Assuming thats what "disable loader" does.) If I do then the game no longer has visible menu buttons or UI in most places. Is there any fix for this? I prefer the information from BetterLoading.
Taggerung 15 Apr @ 2:11pm 
Latest update doesn't fix it for me; same issue even with a minimal modlist of just Rimthemes, all DLCs and Harmony: {LINK REMOVED} Windows 11 Desktop FTR; no Linux involved
Krypt 15 Apr @ 3:36am 
Is there a way to obtain window backgrownd color from this mod (from another mod)? I sort of "unofficially support" RimThemes in mu gui mods (at least ensure things are readable), But BG color mismatch in my "fade in" effect bothers me
Krypt 15 Apr @ 3:34am 
It is Win 10 in my case, but now it works
aRandomKiwi  [author] 14 Apr @ 4:50pm 
@Krypt, @Taggerung : Seems to affect Steamdeck/Linux platforms, i just made an update which should fix this issue but cannot test it myself.
Taggerung 14 Apr @ 9:16am 
Same, clean copy. Wiped mod folder etc.
Krypt 13 Apr @ 4:21am 
Btoken for me. (and was for a long time already, but now in a new way):

Error while instantiating a mod of type aRandomKiwi.RimThemes.RimThemes: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> UnityEngine.UnityException: Find can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
[Ref 8A39ACF1]
at (wrapper managed-to-native) UnityEngine.GameObject.Find(string)
at <0x13a44beca70 + 0x003aa> <unknown method>
at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <eae584ce26bc40229c1b1aa476bfa589>:0