RimWorld

RimWorld

170 ratings
Ni'Hal 1.0-1.4
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
5.329 MB
17 Oct, 2018 @ 4:42pm
16 Feb, 2023 @ 12:19pm
18 Change Notes ( view )

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Ni'Hal 1.0-1.4

Description
Adds the xenophobic Ni'Hal, their equipment and faction, and their signature animal, the drake.

A race of spacefaring catfish nazis, flying under the banner of suffering not a xeno to live and handing out free power armor to every colony on the Rim.
They favor warm environments, can mine and build relatively quickly, and can produce insect jelly through some serious biological acrobatics, but have a tendency to naturally hate just about everyone and fare extremely poorly in the cold.
In addition, the Ni'Hal do not require their own rooms, and are completely fine sleeping in a barracks (and as long as they are in a barracks, they don't care about the room's quality, something something sleeping with other fishes), and neither can their sleep be disturbed and incur a negative moodlet.

Ni'Hal have their own color fine carpet and can make fine flooring out of humanoid leathers! If there are any races you particularly want to skin and turn into a rug please tell me.

Due to their extreme xenophobia, they clash often with the Orassans. Ni'Hal were originally created as an enemy for those cats to fight.

These guys are from Stellaris, Paradox's space-empire 4X game - if the portrait didn't give it away.


There's some patches for the mod which are a fair bit out of date; might still be useful if you're using the older RW builds:
EPOE patch.
UltraLite Version
And some patches for the drakes, also out of date:
ADS Patch
Drake Armor
I am working on updating the drake armor, but that's coming with new art and will be included in the base mod.

If you have any ideas regarding names, balancing, or anything else regarding the mod, go ahead and post in the comments. I have a few projects going on and I've no desire to be an all-out modder but changes to existing mods will be rather swift.

Maintained with permission from the original author, Diana (Kitty).
137 Comments
Ollie-Raven 20 Apr @ 1:31pm 
no worries at all. Thankyou for letting us know :)
Zeri  [author] 18 Apr @ 3:18pm 
I'm not playing Rimworld or working on any of the mods for it right now. Got hired to do pixel art for something else and I'm not very interested in the newer DLCs... so, no updates.
If someone wants to take over then they can message Diana about it.
Macaquetus 18 Apr @ 2:21pm 
Hey Zeri,

Any chance this will get updated?
Ollie-Raven 12 Apr @ 1:09pm 
i hope this gets updated its one of my favourite races <3 (no worries if not)
Alkpaz 28 Apr, 2023 @ 2:35pm 
This mod made me think once again about playing Stellaris, then I remember the late-game 1 day tick per second+ slowdown.
Zeri  [author] 20 Apr, 2023 @ 2:13pm 
None of the patches are up to date, and they are 100% optional. I'll adjust the desc.
Angrysquirrel 20 Apr, 2023 @ 8:10am 
Cool man! They're back. Do I need to download the above patches (with exception of lite patch). Are the patches 1.4 compatible?
Ollie-Raven 20 Apr, 2023 @ 7:21am 
No worries at all. Just wanted to pass it on here. I will see what I can find out in my logs. thankyou <3
Zeri  [author] 19 Apr, 2023 @ 10:47pm 
Heavy Jaw isn't a thing referenced within the mod. Biotech, maybe? In any case, I think that's a soft incompatibility with something else, can't do much unless you can track down what it's with, and not sure I'd want to make a patch for it on my own time.
Ollie-Raven 19 Apr, 2023 @ 12:19pm 
Failed to find any textures at Things/Nihal/Heads/HeavyJaw_Normal while constructing Multi(initPath=Things/Nihal/Heads/HeavyJaw_Normal, color=RGBA(0.341, 0.322, 0.298, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

Had this error