Arma 3
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HAG Objects Full
   
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
42.746 MB
30 Sep, 2018 @ 7:31pm
11 Jan, 2019 @ 3:44pm
5 Change Notes ( view )

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HAG Objects Full

Description
All the objects that were modified/created in order to create the terrain Rosche. Modifications include fixes to trees to prevent bush/tree lurking. Fixes to buildings with occlusion issue. Modified bridges for both rail and road. New/modified vegetation objects such as corn, wheat, grass, and sugar beet. Modified rail objects. Custom town signs and much much more.
List of Items:
Pond objects (several custom pond objects in different shapes and sizes)
Railway Objects (modified Rail objects that slope to terrain and fixed geometries so vehicles collide properly)
Tree Objects (Modified tree objects to fix geometry issues/"bush wookies")
Corn (custom corn objects made by BadBenson and modified for performance)
Grass (custom grass object to break up lines of sight at long distance)
wheat (custom Wheat object that is able to be flattened)
signs (custom town signs including sample signs)
bridges (Removed Pillar's from underneath)
barn and garage (Fixed occlusion issue and changed geometry of barn/changed interior slightly.)

And the most important object, the paper clip monument to the drift war fallen... (Crappy monument that I made in an hour)
This mod is open source it requires CUP Terrains Core in order to use. The source files can be found HERE[drive.google.com]
Big thanks to Bad Benson for his original source files. WA lancer for modifying the bridges/other things, and being able to tolerate me. full credits can be found within the PBO in a notes file.
Redistribution of this mod to the steam workshop is allowed.
Popular Discussions View All (1)
4
3 Jun, 2020 @ 1:53am
Addon reupload
ArganinyCZSK
17 Comments
Missing server key
ArganinyCZSK 2 Jun, 2020 @ 11:12am 
@WA Lancer @Haggerty
I asked you about the license in the discussion section. Could you answer me, here is the link:
https://steamproxy.net/workshop/filedetails/discussion/1527517525/2273701484024714561/
AmirAlBooza 21 Jan, 2019 @ 1:58pm 
I forgot to say thanks by the way! It worked out just fine. I do believe at the time I was using the binarized version.
Haggerty  [author] 11 Jan, 2019 @ 3:45pm 
@AmirAlBooza I'm pushing a fix now that should correct the issue with the grass config. I also forgot to ask if you are using the source version of hag objects or the binarized version from the workshop? Because there shouldn't be a copy of the bush geometry.
AmirAlBooza 11 Jan, 2019 @ 9:20am 
I appreciate it. If I come across any issues I'll be sure to let you know.
Haggerty  [author] 10 Jan, 2019 @ 11:15am 
@AmirAlBooza I’ll fix those issues today, I must have uploaded the wrong version by mistake.
AmirAlBooza 9 Jan, 2019 @ 7:56pm 
Also, I removed everything, except for the p3ds I will be using and I came across another error regarding the wheat.p3d. Upn binarising I got "File hag_objects\hag_grass\config.cpp: config.cpp has externs but no RequiredAddons." I took a look at the config.cpp for it but I couldn't spot anything out of the ordinary.
AmirAlBooza 9 Jan, 2019 @ 6:58pm 
@Haggerty I managed to get it to work. Thanks! I am having an issue binarizing my pbo though. This is regarding the WL_bush_geometry_2.p3d. The pboProject error says, "WL_bush_geometry_2 - Copy.p3d trailing spaces in named selection(s) and/or properties." Is this a bug?
XfinityPacketLossProPackage 7 Jan, 2019 @ 10:28pm 
BTW xcam isn't maintained anymore. Might want to check out "Object Placement Tool" by Adanteh.
Haggerty  [author] 7 Jan, 2019 @ 8:22pm 
@AmirAlBooza Yes, it does work with xcam. You just have to make sure that you have them loaded in your class library https://i.imgur.com/Bxw4ha8.png