Space Engineers

Space Engineers

563 ratings
Starwars Hangar Fields
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
18.820 MB
8 Sep, 2018 @ 11:18am
3 Dec, 2020 @ 2:06pm
5 Change Notes ( view )

Subscribe to download
Starwars Hangar Fields

Description
An ARMCO SW Project standalone Mod.
This provides 5 Visually appealing Air-tight Force-Fields, that can seal your hangars while allowing crafts to pass through.
It comes in 5x, 3x heights at present, with an optional corner variant, and a red variant.

This version uses Vanilla Steel plates, allowing use in normal worlds, and requires nothing else.
If you have the ImperialMod, you will already have these Fields, so this will conflict as they share the same ID's.
If you switch between them, you will still have your Hangar fields intact - as they share the same ID's.

You can find, the Original "ImperialMod" via the ARMCO SW Project collection
Or Via Rebirth;
Main Project Link: ARMCO Starwars Project Rebirth
https://steamproxy.net/sharedfiles/filedetails/?id=2007374461

--- Durability Adjusted, thanks to Kuroshi
--- Workshop Name fixed, as Keen fixed their breaking of said Workshop name.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.

Popular Discussions View All (2)
2
16 Oct, 2020 @ 10:44am
Copyright
Dark
0
2 Mar, 2019 @ 9:05am
Disconnect when trying to place the blocks
Jel
208 Comments
Kreeg  [author] 11 Apr @ 3:49pm 
That is the Space Engineers Administration Tools, available in Single Player and Multiplayer, tied to the numerous Spawn Menus such as F11, F10, and their various Alt, Ctrl, and Shift modes.
Cairna ♥ 11 Apr @ 3:34pm 
Is that a mod? I didn't see it on the workshop..
Kreeg  [author] 11 Apr @ 2:56pm 
Space Master is the quickest way
Cairna ♥ 11 Apr @ 2:32pm 
Accidentally mis-placed a 1x1 frameless, is there a way to delete it?
kinngrimm 11 Feb @ 12:06pm 
So i added a 156x102 force field, my safe file went from 2.8 mb to 13.7 mb. i guess something around 14k+ added 1x1 may do that. Any chance you would add a 5x5 and/or 10x10 filler? Also i maybe dumb, but i dont quite get the corners, there seem always 2 not fitting. Am i overlooking 1x1 side pieces and corners or was this ment to be just up and down or left and right?
kinngrimm 7 Feb @ 6:58am 
No idear how or why it works, but maybe if you look into these blocks you find the droids you were looking for.
https://youtu.be/mZbnqpkh52w?t=1477
https://youtu.be/mZbnqpkh52w?t=1439
Solid, but not solid! 0_0
kinngrimm 6 Feb @ 1:13pm 
No need to appologize mate. I did look on the entity list but couldn'Ät find it there. I went back to an earlier safe till i hear from you. Well if ship grinder or weapons do the trick i know how to approach my hangar projects. Thx for the quick response, have a good one.
Kreeg  [author] 6 Feb @ 1:06pm 
Yeah I never managed to solve the hand welder & hand grinder problem with those.
Ship \ Grid Based ones are AOE, while the hand tools need collision-mesh & a origin point raycast to hit, which makes it basically invisible to hand tools.

It pops up on the Space Master entity list, and is vulnerable to ship tools and firearms.
Apologies.
kinngrimm 6 Feb @ 12:12pm 
Just testing these out in survival with creativ activ for the first time and ran into a snag. Placing on top of the larger pieces is a bit finiky, but with a bit of fiddling around that works as advertised. In the process i did place one in mid air though which i now can't seem to remove anymore as nothing snaps to it and i can't target it with rmb to remove and as it has no hit boxes it also can not be grinded.
kinngrimm 21 Jan @ 9:52pm 
Stability is king :) got it. Well you relax now, got my own experiences with burnout. Maybe go offline for a while so dweebs like myself don't cost you your last nerv ;)